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What Items Change Villagers Trade In Minecraft

For the mechanic used with piglins, run across Bartering.

The current trading menu in Coffee Edition.

The current trading menu in Boulder Edition.

A reference chart for trading and bartering as of Coffee Edition 1.18. Offers may differ in Bedrock Edition.

The trading system is a gameplay mechanic that allows players to merchandise principally emeralds for items (and vice-versa) with villagers as well every bit wandering traders.

Contents

  • ane Mechanics
    • 1.one Economics
  • 2 Non-trading villagers
    • ii.ane Nitwit
    • 2.two Unemployed villager
  • 3 Java Edition offers
    • 3.1 Armorer
    • 3.two Butcher
    • 3.3 Cartographer
    • 3.iv Cleric
    • 3.5 Farmer
    • iii.six Fisherman
    • three.7 Fletcher
    • 3.8 Leatherworker
    • 3.9 Librarian
    • iii.10 Mason
    • iii.xi Shepherd
    • 3.12 Toolsmith
    • 3.thirteen Weaponsmith
  • 4 Bedrock Edition offers
    • four.one Armorer
    • four.2 Butcher
    • 4.3 Cartographer
    • 4.4 Cleric
    • 4.five Farmer
    • four.6 Fisherman
    • 4.seven Fletcher
    • 4.8 Leatherworker
    • 4.9 Librarian
    • 4.10 Shepherd
    • 4.xi Stone Mason
    • 4.12 Toolsmith
    • iv.13 Weaponsmith
  • 5 Wandering trader sales
    • five.1 Java Edition sales
    • 5.2 Bedrock Edition sales
    • v.3 Notes
  • half-dozen Achievements
  • vii Advancements
  • 8 Video
  • nine History
  • 10 Issues
  • xi Trivia
  • 12 Gallery
  • xiii References

Mechanics [ ]

Pressing use on an adult villager with a profession, or on a wandering trader, opens a carte du jour, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing. In Bedrock Edition, an emerald appears above the entity'due south head while its trading carte is open up. If the entity takes damage while trading, the trading card closes.

All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds, only exercise not buy items. Trading is the only legitimate method of acquiring the globe banner design, woodland explorer maps and sea explorer maps in Survival manner. Information technology is likewise the only renewable way to obtain bell, diamond gear[1], lapis lazuli‌[ BE only ], bottles o'enchanting, glass, bricks‌[ Exist only ], terracotta‌[ BE just ], sand, cherry-red sand, coral blocks and pocket-sized dripleaves.

Villagers accept 5 career levels that tin be increased past trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading carte. The badge they wearable can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for expert, and diamond for chief. Trading until the villager'south trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades advantage the player with 3–6 experience, or viii–11 experience if the villager is willing to brood. Trading with a wandering trader also rewards the role player some experience, although the trader does not have feel levels to gain. A villager levels upwards when its experience bar becomes full and gains up to two new trades, along with keeping their old ones. Additionally, a villager receives a Regeneration effect, and becomes surrounded by purple and dark-green particles for ten seconds.

Level Bluecoat Proper noun Full Villager experience required
i Villager badge Novice.png Novice Available from start
2 Villager badge Apprentice.png Apprentice 10
3 Villager badge Journeyman.png Journeyman 70
4 Villager badge Expert.png Adept 150
5 Villager badge Master.png Primary 250

A villager'due south profession dictates the trading pool used to determine its trades. For instance, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated past their appearance and in the trading interface. Novice villagers who take not traded can lose their profession and alter back into unemployed villagers if their claimed chore site block is removed. Removing and then replacing a job site block can modify the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.

Villagers disable an offer subsequently a certain number of trades, the exact number is different for each item and referenced in the tables below. When villagers piece of work at their job site blocks, they actuate their offers over again, up to twice per day. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect every bit an offering existence created.

Villagers distinguish betwixt data values, so damaged tools cannot be traded in place of fully repaired tools.‌[ Boulder Edition only ] NBT data, however, is ignored, and then the content of a written book does not matter. However, written books can no longer exist sold to villagers, and no villagers currently buy whatsoever tools that have immovability.

Economic science [ ]

Permanent discounts (observed prices may be college or lower due to other temporary factors)

In Coffee Edition, villagers can have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level tin can pull from more than two trades, the two offered trades are called randomly from the set.

In Bedrock Edition, villagers take 7–10 merchandise slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have four potential trades in their first trade slot, and then each trade has a i4 chance to be chosen.

Each trade can be used a maximum number of times, after which the trade becomes disabled. In one case trades are disabled, villagers must work at their corresponding job site block to resupply their trades.

The toll of an item rises and falls depending on three factors. Items with a high toll multiplier (0.2) are affected by these changes more items with a low multiplier (0.05). All cost fluctuations affect only the first item involved in trade; for instance, for an initial merchandise of 32 sticks for 1 emerald, the toll might be driven down to 1 stick or up to 64 sticks for ane emerald, but never for ii emeralds. Additionally, no quantity can get lower than 1 or college than the stack size.

The first cistron is need. An particular that was sold out gets a price increase for all players when resupplied. If a actor does not trade for a college-priced item, the cost is reduced the side by side time the villager resupplies. Need is tracked per item, not per villager, and then a villager can offer a higher-priced merchandise for a single item while other items are cheaper. Trades that have a toll multiplier of 0 are not affected by demand.

The second way to touch on prices is the Hero of the Village effect, which temporarily reduces prices for the afflicted role player depending on the level of the consequence.

Finally, players get personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, a player must splash it with a splash potion of weakness and so feed it a golden apple tree. The permanent discount is capped at 5 cures, while the temporary disbelieve is capped at 8 cures. In Java Edition, players can also gain negative reputation by hit or killing villagers, and positive reputation past trading or splashing healing on villagers.

Not-trading villagers [ ]

Nitwit [ ]

A nitwit shaking its head.

Nitwits are green-coated villagers. They cannot trade, nor can they change profession or gain a profession. If the player attempts to trade with a nitwit in Coffee Edition, the nitwit grunts and shakes its head.

Unemployed villager [ ]

An unemployed villager shaking its head.

Villagers without a job overlay are unemployed and cannot merchandise. They wear biome outfits without a professional overlay. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) chore site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village. If the player attempts to trade with an unemployed villager in Coffee Edition, the villager grunts and shakes its head.

Java Edition offers [ ]

The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.

Starting from Novice, at each level two more trades get available, unless there is merely ane trade within that level. If there are more two possible trades, two are randomly selected.

Armorer [ ]

Task site block: Blast Furnace

Armorer

Armorer Economic Trade
Level Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald i 16 trades ii
Emerald five 0.2 Iron Helmet one 12 trades ane
Emerald 9 0.2 Iron Chestplate i 12 trades one
Emerald 7 0.two Iron Leggings i 12 trades 1
Emerald 4 0.2 Iron Boots ane 12 trades 1
Apprentice Iron Ingot 4 0.05 Emerald one 12 trades 10
Emerald 36 0.2 Bell 1 12 trades v
Emerald three 0.two Chainmail Leggings 1 12 trades five
Emerald i 0.2 Chainmail Boots 1 12 trades 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 trades 20
Diamond 1 0.05 Emerald 1 12 trades 20
Emerald 1 0.2 Chainmail Helmet 1 12 trades 10
Emerald four 0.2 Chainmail Chestplate ane 12 trades 10
Emerald 5 0.2 Shield 1 12 trades 10
Expert Emerald nineteen–33 0.two Enchanted[note 1] Diamond Leggings 1 3 trades 15
Emerald 13–27 0.2 Enchanted[notation 1] Diamond Boots 1 3 trades 15
Master Emerald thirteen–27 0.two Enchanted[notation 1] Diamond Helmet 1 three trades 30[notation 2]
Emerald 21–35 0.two Enchanted[note ane] Diamond Chestplate 1 3 trades 30[notation 2]

Butcher [ ]

Job site block: Smoker

Butcher

Butcher Economic Trade
Level Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice Raw Chicken xiv 0.05 Emerald 1 16 trades ii
Raw Porkchop 7 0.05 Emerald 1 16 trades ii
Raw Rabbit 4 0.05 Emerald i sixteen trades two
Emerald 1 0.05 Rabbit Stew 1 12 trades ane
Apprentice Coal fifteen 0.05 Emerald one sixteen trades 2
Emerald 1 0.05 Cooked Porkchop 5 16 trades 5
Emerald 1 0.05 Cooked Chicken viii 16 trades 5
Journeyman Raw Mutton 7 0.05 Emerald 1 16 trades 20
Raw Beefiness 10 0.05 Emerald i 16 trades 20
Expert Dried Kelp Block 10 0.05 Emerald 1 12 trades 30
Master Sweet Berries 10 0.05 Emerald ane 12 trades 30[note 2]

Cartographer [ ]

Job site block: Cartography Table

Cartographer

Cartographer Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 sixteen trades 2
Emerald 7 0.05 Empty Map i 12 trades 1
Apprentice Drinking glass Pane xi 0.05 Emerald 1 16 trades 10
Emerald
Compass
thirteen
1
0.ii Ocean Explorer Map [note 3] 1 12 trades 5
Journeyman Compass one 0.05 Emerald 1 12 trades twenty
Emerald
Compass
14
1
0.2 Woodland Explorer Map [note 3] 1 12 trades ten
Expert Emerald 7 0.05 Item Frame 1 12 trades 15
Emerald three 0.05



1 or ii of 16 blank Banner

i 12 trades 15
Master Emerald viii 0.05 World Imprint Pattern ane 12 trades 30[note two]

Cleric [ ]

Job site cake: Brewing Stand up

Cleric

Cleric Economical Trade
Level Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice Rotten Flesh 32 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Redstone Dust 2 12 trades 1
Apprentice Golden Ingot 3 0.05 Emerald one 12 trades x
Emerald one 0.05 Lapis Lazuli 1 12 trades 5
Journeyman Rabbit'southward Foot 2 0.05 Emerald 1 12 trades 20
Emerald iv 0.05 Glowstone 1 12 trades 10
Expert Scute 4 0.05 Emerald 1 12 trades 30
Glass Bottle 9 0.05 Emerald one 12 trades 30
Emerald 5 0.05 Ender Pearl ane 12 trades 15
Primary Nether Wart 22 0.05 Emerald 1 12 trades 30[notation two]
Emerald 3 0.05 Bottle o' Enchanting i 12 trades 30[note 2]

Farmer [ ]

Chore site block: Composter

Farmer

Farmer Economical Merchandise
Level Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice Wheat 20 0.05 Emerald 1 16 trades two
Irish potato 26 0.05 Emerald 1 16 trades 2
Carrot 22 0.05 Emerald 1 16 trades 2
Beetroot 15 0.05 Emerald ane 16 trades two
Emerald 1 0.05 Bread 6 sixteen trades 1
Apprentice Pumpkin half-dozen 0.05 Emerald 1 12 trades 10
Emerald 1 0.05 Pumpkin Pie 4 12 trades 5
Emerald 1 0.05 Apple iv 16 trades 5
Journeyman Melon four 0.05 Emerald 1 12 trades twenty
Emerald 3 0.05 Cookie 18 12 trades 10
Expert Emerald i 0.05 Cake 1 12 trades 15
Emerald 1 0.05 Suspicious Stew
5 seconds of Dark Vision
1 12 trades 15
Emerald i 0.05 Suspicious Stew
eight seconds of Spring Boost
1 12 trades 15
Emerald 1 0.05 Suspicious Stew
vii seconds of Weakness
1 12 trades xv
Emerald 1 0.05 Suspicious Stew
6 seconds of Blindness
1 12 trades fifteen
Emerald 1 0.05 Suspicious Stew
14 seconds of Poison
1 12 trades 15
Emerald 1 0.05 Suspicious Stew
0.35 seconds of Saturation
i 12 trades fifteen
Principal Emerald 3 0.05 Gilded Carrot three 12 trades 30[notation 2]
Emerald 4 0.05 Glistering Melon Piece 3 12 trades 30[note 2]

Fisherman [ ]

Job site block: Butt

Fisherman

Fisherman Economical Trade
Level Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice String xx 0.05 Emerald 1 16 trades two
Coal 10 0.05 Emerald 1 16 trades two
Emerald

Raw Cod

i
6
0.05 Cooked Cod 6 16 trades 1
Emerald iii 0.05 Bucket of Cod i 16 trades 1
Apprentice Raw Cod 15 0.05 Emerald 1 16 trades 10
Emerald

Raw Salmon

ane
6
0.05 Cooked Salmon half dozen xvi trades 5
Emerald ii 0.05 Campfire 1 12 trades 5
Journeyman Raw Salmon 13 0.05 Emerald i 16 trades 20
Emerald 7–22 0.2 Enchanted[note i] Fishing Rod 1 3 trades ten
Good Tropical Fish 6 0.05 Emerald 1 12 trades 30
Master Pufferfish 4 0.05 Emerald 1 12 trades thirty[annotation 2]

One of v Boat[note 4]
1 0.05 Emerald 1 12 trades 30[note 2]

Fletcher [ ]

Job site cake: Fletching Table

Fletcher

Fletcher Economic Trade
Level Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Stick 32 0.05 Emerald 1 xvi trades 2
Emerald 1 0.05 Arrow 16 12 trades 1
Emerald

Gravel

ane
10
0.05 Flint x 12 trades one
Apprentice Flint 26 0.05 Emerald 1 12 trades 10
Emerald 2 0.05 Bow 1 12 trades 5
Journeyman String 14 0.05 Emerald 1 sixteen trades xx
Emerald 3 0.05 Crossbow 1 12 trades ten
Adept Plume 24 0.05 Emerald ane 16 trades xxx
Emerald 7–21 0.05 Enchanted[notation 1] Bow ane 3 trades 15
Primary Tripwire Hook 8 0.05 Emerald 1 12 trades 30[annotation 2]
Emerald 8–22 0.05 Enchanted[note ane] Crossbow 1 3 trades fifteen[note 2]
Emerald
Arrow
2
5
0.05


1 of 15 Tipped Pointer[note 5]

5 12 trades thirty[notation 2]

Leatherworker [ ]

Task site block: Cauldron

Leatherworker

Leatherworker Economic Trade
Level Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Leather half dozen 0.05 Emerald ane 16 trades 2
Emerald iii 0.2 Leather Pants [note half dozen] one 12 trades 1
Emerald 7 0.ii Leather Tunic [notation 6] 1 12 trades 1
Apprentice Flintstone 26 0.05 Emerald one 12 trades 10
Emerald v 0.2 Leather Cap [annotation 6] 1 12 trades 5
Emerald 4 0.2 Leather Boots [note half dozen] 1 12 trades 5
Journeyman Rabbit Hide ix 0.05 Emerald 1 12 trades 20
Emerald seven 0.2 Leather Tunic [note vi] i 12 trades 1
Adept Scute 4 0.05 Emerald 1 12 trades xxx
Emerald six 0.ii Leather Equus caballus Armor [notation 6] one 12 trades xv
Master Emerald 6 0.2 Saddle ane 12 trades 30[annotation 2]
Emerald v 0.2 Leather Cap [note half-dozen] 1 12 trades xxx[note two]

Librarian [ ]

Job site block: Lectern

Librarian

Librarian Economic Trade
Level Particular wanted Default quantity Cost multiplier Particular given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald ane 16 trades 2
Emerald

Book

five–64
1
0.2 Enchanted Book [note vii] 1 12 trades 1
Emerald nine 0.05 Bookshelf 1 12 trades 1
Amateur Book 4 0.05 Emerald 1 12 trades 10
Emerald

Volume

five–64
ane
0.2 Enchanted Volume [note 7] 1 12 trades 5
Emerald 1 0.05 Lantern 1 12 trades five
Journeyman Ink Sac 5 0.05 Emerald ane 12 trades 20
Emerald

Volume

5–64
1
0.2 Enchanted Book [annotation vii] ane 12 trades 10
Emerald one 0.05 Glass 4 12 trades 10
Skillful Book and Quill 1[note 8] 0.05 Emerald 1 12 trades thirty
Emerald

Book

5–64
1
0.2 Enchanted Book [note 7] ane 12 trades xv
Emerald 5 0.05 Clock ane 12 trades 15
Emerald 4 0.05 Compass 1 12 trades 15
Master Emerald xx 0.05 Proper noun Tag ane 12 trades 30[note 2]

Bricklayer [ ]

Task site block: Stonecutter

Mason

Mason Economic Trade
Level Particular wanted Default quantity Cost multiplier Detail given Quantity Trades until disabled XP to the villager
Novice Clay Ball 10 0.05 Emerald i 16 trades 2
Emerald 1 0.05 Brick x sixteen trades 1
Apprentice Rock 20 0.05 Emerald 1 16 trades 10
Emerald one 0.05 Chiseled Stone Bricks 4 16 trades 5
Journeyman Granite 16 0.05 Emerald 1 16 trades 20
Andesite 16 0.05 Emerald 1 sixteen trades 20
Diorite 16 0.05 Emerald 1 16 trades 20
Emerald 1 0.05 Polished Andesite 4 sixteen trades 10
Emerald one 0.05 Polished Granite 4 16 trades ten
Emerald i 0.05 Polished Diorite 4 xvi trades 10
Emerald 1 0.05 Dripstone Block 4 16 trades x
Expert Under Quartz 12 0.05 Emerald 1 12 trades 30
Emerald i 0.05





1 or 2 of sixteen Colored Terracotta or Glazed Terracotta

ane 12 trades fifteen
Master Emerald 1 0.05 Quartz Pillar i 12 trades thirty[note ii]
Emerald 1 0.05 Block of Quartz 1 12 trades xxx[notation 2]

Shepherd [ ]

Chore site block: Loom

Shepherd

Shepherd Economic Trade
Level Item wanted Default quantity Toll multiplier Item given Quantity Trades until disabled XP to villager
Novice White Wool 18 0.05 Emerald 1 16 trades two
Brown Wool xviii 0.05 Emerald 1 16 trades two
Black Wool 18 0.05 Emerald 1 16 trades 2
Gray Wool eighteen 0.05 Emerald 1 sixteen trades two
Emerald 2 0.05 Shears 1 12 trades ane
Amateur Black Dye 12 0.05 Emerald 1 16 trades 10
Grayness Dye 12 0.05 Emerald ane 16 trades 10
Lime Dye 12 0.05 Emerald 1 16 trades 10
Calorie-free Blue Dye 12 0.05 Emerald i 16 trades 10
White Dye 12 0.05 Emerald 1 16 trades ten
Emerald ane 0.05



i or 2 of sixteen Wool

1 16 trades 5
Emerald i 0.05



1 or ii of 16 Rug

four 16 trades 5
Journeyman Ruddy Dye 12 0.05 Emerald 1 16 trades 20
Light Gray Dye 12 0.05 Emerald 1 16 trades 20
Pink Dye 12 0.05 Emerald 1 16 trades 20
Yellow Dye 12 0.05 Emerald one 16 trades twenty
Orangish Dye 12 0.05 Emerald i 16 trades 20
Emerald 3 0.05



i or 2 of sixteen Bed

one 12 trades x
Practiced Green Dye 12 0.05 Emerald ane 16 trades thirty
Brown Dye 12 0.05 Emerald ane 16 trades thirty
Blue Dye 12 0.05 Emerald 1 16 trades 30
Purple Dye 12 0.05 Emerald ane 16 trades thirty
Cyan Dye 12 0.05 Emerald 1 xvi trades 30
Magenta Dye 12 0.05 Emerald 1 16 trades xxx
Emerald 3 0.05



1 or 2 of 16 blank Banner

1 12 trades 15
Master Emerald 2 0.05 Painting 3 12 trades 30[note 2]

Toolsmith [ ]

Job site block: Smithing Table

Toolsmith

Toolsmith Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald ane 16 trades 2
Emerald 1 0.2 Rock Axe 1 12 trades ane
Emerald 1 0.2 Stone Shovel 1 12 trades one
Emerald i 0.2 Stone Pickaxe 1 12 trades i
Emerald one 0.2 Stone Hoe 1 12 trades ane
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades ten
Emerald 36 0.2 Bell 1 12 trades five
Journeyman Flint 30 0.05 Emerald 1 12 trades 20
Emerald 6–20 0.2 Enchanted[note 1] Iron Axe 1 three trades 10
Emerald 7–21 0.2 Enchanted[note 1] Iron Shovel 1 3 trades 10
Emerald 8–22 0.ii Enchanted[note 1] Iron Pickaxe i iii trades 10
Emerald iv 0.2 Diamond Hoe one 3 trades 10
Expert Diamond 1 0.05 Emerald 1 12 trades 30
Emerald 17–31 0.two Enchanted[annotation 1] Diamond Axe 1 3 trades fifteen
Emerald x–24 0.2 Enchanted[note one] Diamond Shovel 1 three trades fifteen
Chief Emerald eighteen–32 0.2 Enchanted[note one] Diamond Pickaxe 1 iii trades 30[note 2]

Weaponsmith [ ]

Task site block: Grindstone

Weaponsmith

Weaponsmith Economic Trade
Level Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 sixteen trades ii
Emerald 3 0.two Iron Axe 1 12 trades 1
Emerald vii–21 0.05 Enchanted[note one] Iron Sword 1 iii trades i
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades ten
Emerald 36 0.two Bell 1 12 trades 5
Journeyman Flint 24 0.05 Emerald one 12 trades 20
Skillful Diamond one 0.05 Emerald 1 12 trades 30
Emerald 17–31 0.2 Enchanted[note 1] Diamond Axe 1 3 trades 15
Master Emerald 13–27 0.ii Enchanted[annotation ane] Diamond Sword 1 three trades 30[note 2]

Bedrock Edition offers [ ]

Armorer [ ]

Job site block: Blast Furnace

An armorer.

Armorer Economical Trade
Level Trade slot Particular wanted Default quantity Toll multiplier Item given Quantity Trades until disabled XP given to villager
Novice 1 Coal fifteen 0.05 Emerald 1 sixteen trades 2
2 Emerald 5 0.2 Iron Helmet i 12 trades one
Emerald 9 0.ii Iron Chestplate i 12 trades i
Emerald 7 0.2 Atomic number 26 Leggings 1 12 trades one
Emerald 4 0.2 Iron Boots 1 12 trades 1
Apprentice iii Iron Ingot 4 0.05 Emerald i 12 trades 10
4 Emerald 36 0.2 Bell i 12 trades five
Emerald iii 0.2 Chainmail Leggings 1 12 trades 5
Emerald one 0.2 Chainmail Boots one 12 trades 5
Journeyman 5 Lava Saucepan ane 0.05 Emerald 1 12 trades 20
half dozen Diamond ane 0.05 Emerald one 12 trades 30
vii Emerald i 0.2 Chainmail Helmet ane 12 trades 10
Emerald four 0.two Chainmail Chestplate one 12 trades 10
Emerald 5 0.2 Shield i 12 trades 10
Expert 8 Emerald 19-33 0.2 Enchanted[annotation 1] Diamond Leggings 1 3 trades 15
Emerald 13-27 0.ii Enchanted[note 1] Diamond Boots 1 3 trades 15
Principal 9 Emerald thirteen-27 0.ii Enchanted[annotation 1] Diamond Helmet 1 3 trades 30[notation 2]
Emerald 21-35 0.ii Enchanted[note ane] Diamond Chestplate 1 iii trades 30[note two]

Butcher [ ]

Job site block: Smoker

A butcher.

Butcher Economic Trade
Level Trade slot Item wanted Default quantity Toll multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1 Raw Chicken 14 0.05 Emerald 1 16 trades 2
Raw Rabbit 4 0.05 Emerald one 16 trades 2
Raw Porkchop vii 0.05 Emerald 1 16 trades two
2 Emerald 1 0.05 Rabbit Stew 1 12 trades 1
Apprentice 3 Coal 15 0.05 Emerald 1 16 trades x
4 Emerald one 0.05 Cooked Chicken 8 16 trades 5
Emerald 1 0.05 Cooked Porkchop 5 16 trades 5
Journeyman 5 Raw Beefiness 10 0.05 Emerald one sixteen trades 20
Raw Mutton 7 0.05 Emerald i 16 trades twenty
Expert vi Dried Kelp Cake 10 0.05 Emerald i 12 trades 30
Master 7 Sweet Berries x 0.05 Emerald one 12 trades xxx[note 2]

Cartographer [ ]

Job site block: Cartography Table

A cartographer.

Cartographer Economic Merchandise
Level Trade slot Detail wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald ane 16 trades 2
ii Emerald 7 0.05 Empty Map one 12 trades i
Apprentice 3 Drinking glass Pane eleven 0.05 Emerald 1 16 trades 10
four Emerald
Compass
13
1
0.2 Ocean Explorer Map [annotation 9] 1 12 trades v
Journeyman v Compass 1 0.05 Emerald 1 12 trades 20
vi Emerald
Compass
14
1
0.2 Woodland Explorer Map [annotation 9] ane 12 trades 10
Expert 7 Emerald 7 0.05 Detail Frame 1 12 trades 15
8 Emerald iii 0.05



one of 16 blank Banner

1 12 trades 15
Chief 9 Emerald 8 0.05 Earth Banner Blueprint i 12 trades 30[note 2]

Cleric [ ]

Job site cake: Brewing Stand up

A cleric.

Cleric Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Rotten Mankind 32 0.05 Emerald 1 xvi trades ii
2 Emerald 1 0.05 Redstone Dust two 12 trades 1
Apprentice three Gold Ingot iii 0.05 Emerald 1 12 trades 10
iv Emerald 1 0.05 Lapis Lazuli ane 12 trades 5
Journeyman 5 Rabbit's Human foot 2 0.05 Emerald 1 12 trades 20
6 Emerald 4 0.05 Glowstone ane 12 trades 10
Expert 7 Scute 4 0.05 Emerald 1 12 trades xxx
Glass Bottle 9 0.05 Emerald i 12 trades 30
viii Emerald v 0.05 Ender Pearl 1 12 trades fifteen
Primary ix Nether Wart 22 0.05 Emerald 1 12 trades 30[note 2]
10 Emerald iii 0.05 Bottle o' Enchanting 1 12 trades 30[note ii]

Farmer [ ]

Job site block: Composter

A farmer.

Farmer Economic Merchandise
Level Trade slot Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Wheat twenty 0.05 Emerald ane 16 trades two
Potato 26 0.05 Emerald ane xvi trades two
Carrot 22 0.05 Emerald i 16 trades 2
Beetroot 15 0.05 Emerald 1 16 trades 2
two Emerald one 0.05 Bread half-dozen 16 trades 1
Apprentice 3 Pumpkin 6 0.05 Emerald 1 12 trades 10
4 Emerald 1 0.05 Pumpkin Pie 4 12 trades v
Emerald 1 0.05 Apple four 16 trades 5
Journeyman 5 Melon iv 0.05 Emerald 1 12 trades xx
six Emerald iii 0.05 Cookie 18 12 trades 10
Skillful 7 Emerald i 0.05 Suspicious Stew [annotation 10] ane 12 trades 15
8 Emerald 1 0.05 Cake 1 12 trades 15
Master 9 Emerald three 0.05 Gilt Carrot 3 12 trades 30[note ii]
Emerald iv 0.05 Glistering Melon 3 12 trades thirty[note 2]

Fisherman [ ]

Job site block: Barrel

A fisherman.

Fisherman Economic Merchandise
Level Merchandise slot Particular wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice i String 20 0.05 Emerald 1 16 trades 2
Coal ten 0.05 Emerald 1 xvi trades 2
ii Emerald iii 0.05 Bucket of Cod i sixteen trades 1
Emerald
Raw Cod
1
6
0.05
0
Cooked Cod 6 16 trades 1
Amateur 3 Raw Cod xv 0.05 Emerald one 16 trades x
four Emerald 2 0.05 Campfire ane 12 trades v
Emerald
Raw Salmon
i
half-dozen
0.05
0
Cooked Salmon 6 16 trades 5
Journeyman 5 Raw Salmon 13 0.05 Emerald 1 16 trades twenty
6 Emerald viii-22 0.2 Enchanted[notation 1] Angling Rod 1 3 trades 10
Expert 7 Tropical Fish 6 0.05 Emerald 1 12 trades xxx
Master 8 Pufferfish four 0.05 Emerald ane 12 trades 30[note 2]
9
One of 5 Boats[annotation iv]
1 0.05 Emerald 1 12 trades thirty[note 2]

Fletcher [ ]

Task site cake: Fletching Table

A fletcher.

Fletcher Economic Merchandise
Level Merchandise slot Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Stick 32 0.05 Emerald 1 16 trades 2
2 Emerald 1 0.05 Arrow 16 12 trades 1
Emerald
Gravel
1
x
0.05 Flint ten 12 trades 1
Apprentice 3 Flint 26 0.05 Emerald 1 12 trades 10
4 Emerald 2 0.05 Bow one 12 trades 5
Journeyman 5 String 14 0.05 Emerald ane 16 trades 20
6 Emerald iii 0.05 Crossbow 1 12 trades 10
Expert 7 Plume 24 0.05 Emerald i 16 trades 30
viii Emerald 7-21 0.05 Enchanted[note 1] Bow 1 3 trades 15
Primary 9 Tripwire Hook 8 0.05 Emerald one 12 trades xxx[annotation 2]
10 Emerald eight-22 0.05 Enchanted[note 1] Crossbow one 3 trades 15[notation ii]
Emerald
Pointer
2
five
0.05


ane of 15 Tipped Arrow[note 11]

v 12 trades thirty[note two]

Leatherworker [ ]

Job site block: Cauldron

A leatherworker.

Leatherworker Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice one Leather vi 0.05 Emerald one 16 trades 2
2 Emerald 3 0.two Leather Pants [notation 6] i 12 trades 1
Emerald 7 0.2 Leather Tunic [note 6] one 12 trades 1
Apprentice 3 Flint 26 0.05 Emerald ane 12 trades 10
4 Emerald 5 0.2 Leather Cap [note six] 1 12 trades 5
Emerald 4 0.2 Leather Boots [note 6] one 12 trades 5
Journeyman 5 Rabbit Hide nine 0.05 Emerald 1 12 trades 20
6 Emerald seven 0.2 Leather Tunic [note 6] 1 12 trades ten
Good seven Scute 4 0.05 Emerald i 12 trades xxx
8 Emerald half-dozen 0.2 Leather Equus caballus Armor [note half dozen] 1 12 trades fifteen
Master ix Emerald 5 0.2 Leather Cap [annotation half-dozen] i 12 trades 30[note 2]
Emerald 6 0.2 Saddle 1 12 trades thirty[annotation 2]

Librarian [ ]

Job site cake: Lectern

A librarian.

Librarian Economic Trade
Level Trade slot Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice ane Paper 24 0.05 Emerald ane sixteen trades 2
2 Emerald 9 0.05 Bookshelf 1 12 trades 1
Emerald
Book
5–64
1
0.2 Enchanted Volume [annotation vii] ane 12 trades i
Apprentice 3 Book iv 0.05 Emerald 1 12 trades ten
4 Emerald i 0.05 Lantern 1 12 trades five
Emerald
Volume
five–64
1
0.2 Enchanted Book [note 7] 1 12 trades v
Journeyman 5 Ink Sac five 0.05 Emerald 1 12 trades twenty
6 Emerald 1 0.05 Drinking glass four 12 trades 10
Emerald
Book
v–64
ane
0.2 Enchanted Book [note 7] 1 12 trades 10
Skilful vii Book and Quill 2[annotation 12] 0.05 Emerald ane 12 trades 30
8 Emerald 4 0.05 Compass i 12 trades 15
Emerald 5 0.05 Clock ane 12 trades 15
Emerald
Book
v–64
one
0.two Enchanted Book [notation seven] 1 12 trades xv
Principal nine Emerald xx 0.05 Proper name Tag 1 12 trades 30[note two]

Shepherd [ ]

Job site cake: Loom

A shepherd.

Shepherd Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1


One of four Wool

18 0.05 Emerald 1 16 trades 2
2 Emerald ii 0.05 Shears 1 12 trades 1
Apprentice 3


One of five dye

12 0.05 Emerald 1 16 trades 10
4 Emerald one 0.05



One of 16 Wool

1 xvi trades 5
Emerald 1 0.05



One of xvi Carpeting

4 xvi trades five
Journeyman 5


1 of 5 dye

12 0.05 Emerald i 16 trades 20
half-dozen Emerald three 0.05



Ane of 16 Bed

i 12 trades x
Expert seven


One of 6 Dye

12 0.05 Emerald i 16 trades thirty
8 Emerald 3 0.05



One of 16 blank Banner

1 12 trades 15
Master 9 Emerald 2 0.05 Painting 3 12 trades 30[note 2]

Stone Stonemason [ ]

Job site block: Stonecutter

A stone mason.

Rock Mason Economic Merchandise
Level Merchandise slot Detail wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice ane Clay 10 0.05 Emerald 1 sixteen trades 2
2 Emerald one 0.05 Brick x xvi trades 1
Apprentice 3 Stone 20 0.05 Emerald 1 xvi trades 10
4 Emerald i 0.05 Chiseled Rock Bricks 4 16 trades 5
Journeyman v
One of three stone variants
16 0.05 Emerald i sixteen trades 20
half-dozen Emerald 1 0.05
1 of iii polished stone variants or Dripstone Cake
4 16 trades ten
Proficient 7 Nether Quartz 12 0.05 Emerald ane 12 trades xxx
8 Emerald 1 0.05





1 of 16 Colored Terra cotta or Glazed Terracotta

1 12 trades xv
Principal 9 Emerald 1 0.05 Cake of Quartz or Quartz Pillar 1 12 trades 30[note ii]

Toolsmith [ ]

Job site block: Smithing Tabular array

A toolsmith.

Toolsmith Economic Merchandise
Level Trade slot Item wanted Default quantity Cost multiplier Detail given Quantity Trades until disabled XP to villager
Novice ane Coal fifteen 0.05 Emerald ane 16 trades ii
two Emerald i 0.ii Stone Axe ane 12 trades 1
Emerald ane 0.2 Stone Pickaxe 1 12 trades 1
Emerald ane 0.2 Stone Shovel 1 12 trades 1
Emerald 1 0.2 Stone Hoe 1 12 trades 1
Apprentice 3 Fe Ingot 4 0.05 Emerald 1 12 trades 10
4 Emerald 36 0.2 Bell 1 12 trades 5
Journeyman 5 Flint 30 0.05 Emerald i 12 trades 20
vi Emerald 6-20 0.ii Enchanted[note 1] Iron Axe 1 iii trades 10
Emerald 7-21 0.ii Enchanted[note 1] Fe Pickaxe ane 3 trades 10
Emerald viii-22 0.ii Enchanted[note 1] Atomic number 26 Shovel 1 3 trades ten
Emerald 4 0.ii Diamond Hoe 1 3 trades ten
Expert 7 Diamond i 0.05 Emerald 1 12 trades 30
viii Emerald 17-31 0.2 Enchanted[annotation i] Diamond Axe 1 iii trades xv
Emerald 10-24 0.two Enchanted[note ane] Diamond Shovel 1 3 trades fifteen
Master 9 Emerald 18-32 0.2 Enchanted[notation 1] Diamond Pickaxe 1 three trades 30[annotation 2]

Weaponsmith [ ]

Job site block: Grindstone

A weaponsmith.

Weaponsmith Economic Trade
Level Merchandise slot Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1 Coal fifteen 0.05 Emerald i 16 trades 2
2 Emerald 3 0.2 Iron Axe ane 12 trades ane
3 Emerald 7-21 0.2 Enchanted[note one] Atomic number 26 Sword 1 3 trades v
Apprentice iv Iron Ingot 4 0.05 Emerald 1 12 trades 10
v Emerald 36 0.two Bell 1 12 trades 10
Journeyman 6 Flint 24 0.05 Emerald 1 12 trades 20
Expert 7 Diamond 1 0.05 Emerald i 12 trades 30
8 Emerald 17-31 0.2 Enchanted[note 1] Diamond Axe ane 3 trades fifteen
Principal 9 Emerald 13-27 0.2 Enchanted[note 1] Diamond Sword one 3 trades 30[notation 2]

Wandering trader sales [ ]

Wandering Trader

Unlike other villagers, the wandering trader does non purchase items in substitution for emeralds – information technology only sells items, using emeralds as a currency. Therefore, the following tables' leftmost cavalcade is how many emeralds the actor needs to requite to receive the items listed in the middle column of the tabular array.

Java Edition sales [ ]

The wandering trader offers six trades in full: 5 random ordinary trades and one special trade. The five random trades are called from the list beneath.

Price Detail Trades until
disabled
1 Emerald
  • Allium
  • Azure Bluet
  • Cornflower
  • Dandelion
  • Fern
  • Oxeye Daisy
  • Poppy
  • Blood-red Tulip
  • Orange Tulip
  • Pink Tulip
  • White Tulip
  • Wheat Seeds
  • Beetroot Seeds
  • Pumpkin Seeds
  • Melon Seeds
  • Brown Mushroom
  • Red Mushroom
  • Vines
  • Dye (any type, ×3)
12
  • Bluish Orchid
  • Sand (×8)
  • Sugar Cane
viii
  • Lily of the Valley
seven
  • Cherry-red Sand (×4)
half dozen
  • Lily Pad (×2)
  • Small Dripleaf (x2)
  • Pointed Dripstone (x2)
  • Moss Block (x2)
  • Rooted Clay (x2)
v
  • Pumpkin
4
2 Emerald
  • Body of water Pickle
  • Glowstone
5
three Emerald
  • Kelp
12
  • Cactus
  • Brain Coral Block
  • Bubble Coral Block
  • Burn down Coral Cake
  • Horn Coral Block
  • Tube Coral Block
8
four Emerald
  • Slimeball
five
5 Emerald
  • Saplings
8
  • Nautilus Vanquish
v

The one random special trade is called from the list below. It is e'er the wandering trader's final trade offer.

Price Items Trades until
disabled
1 Emerald
  • Gunpowder
8
3 Emerald
  • Podzol (×iii)
  • Packed Ice
6
5 Emerald
  • Bucket of Pufferfish
  • Bucket of Tropical Fish
4
half dozen Emerald
  • Blueish Ice
6

Bedrock Edition sales [ ]

In Bedrock Edition, wandering traders offers half dozen random trades. Their trades are unaffected by demand.

Five of the random trades are shown in the tabular array below:

Cost Regular Offer Single Offer[note xiii] Trades until
disabled
Grouped Items Weight
1 Emerald
  • Fern
  • Vines
  • Dandelion
  • Poppy
  • Blue Orchid
  • Allium
  • Azure Bluet
  • Cerise Tulip
  • Orangish Tulip
  • Pinkish Tulip
  • White Tulip
  • Oxeye Daisy
  • Cornflower
  • Wheat Seeds [note 14]
  • Beetroot Seeds [annotation 14]
  • Pumpkin Seeds [note 14]
  • Melon Seeds [note 14]
  • Wheat Seeds [note 14]
  • Beetroot Seeds [note 14]
  • Pumpkin Seeds [note 14]
  • Melon Seeds [annotation 14]
iv 12
  • Red Dye (×3)
  • Xanthous Dye (×3)
  • Orange Dye (×3)
  • Lime Dye (×iii)
  • Green Dye (×iii)
  • Cyan Dye (×3)
  • Light Blueish Dye (×3)
  • Purple Dye (×3)
  • Magenta Dye (×3)
  • Pink Dye (×iii)
  • Gray Dye (×iii)
  • Light Grey Dye (×three)
  • Lapis Lazuli (x3)
  • Cocoa Beans (x3)
  • Os Meal (x3)
  • Ink Sac (x3)
16
  • Brown Mushroom
  • Carmine Mushroom
ii
  • Sugar Pikestaff
  • Sand (×8)
8
  • Lily of the Valley
7
  • Ruby-red Sand (×four)
vi
  • Lily Pad (×two)
  • Pointed Dripstone (x2)
  • Moss Cake (x2)
  • Rooted Clay (x2)
  • Small-scale Dripleaf (x2)
5
  • Pumpkin
4
2 Emerald
  • Bounding main Pickle
5
  • Glowstone
3 Emerald
  • Kelp
12
  • Cactus
  • Brain Coral Cake
  • Bubble Coral Block
  • Burn Coral Block
  • Horn Coral Block
  • Tube Coral Block
5 8
4 Emerald
  • Slimeball
5
v Emerald
  • Saplings
6 8
  • Nautilus Vanquish
v

The other random trade is shown below (these items are called for each wandering trader and ever offered just only ane of them):

Price Items Trades until
disabled
1 Emerald
  • Gunpowder
viii
3 Emerald
  • Podzol (×3)
  • Packed Ice
6
v Emerald
  • Saucepan of Pufferfish
  • Bucket of Tropical Fish
4
half-dozen Emerald
  • Blue Ice
half-dozen

Notes [ ]

  1. a b c d eastward f g h i j chiliad l m n o p q r s t u five west 10 y z aa ab ac ad ae af When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  2. a b c d east f g h i j k l m n o p q r due south t u v w x y z aa ab air conditioning ad ae af ag ah ai aj ak al am an ao As the villager cannot level up whatsoever further, they practice non actually gain any experience.
  3. a b In worlds that practice not have the structure, this trade is not offered.
  4. a b The type of boat trade depends on the biome outfit of the villager. Plains villagers purchase oak boats, taiga and snowy villagers purchase spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy night oak boats.
  5. The potion can either be level I or II, or with a longer duration.
  6. a b c d e f grand h i j k l yard northward The leather armor has a random color created by two dyes (possibly the same dye twice.)
  7. a b c d e f g h The enchantment is chosen randomly with equal take a chance of whatsoever enchantment blazon occurring (except for Soul Speed) and equal adventure to become any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same volume more than once. The toll in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–xix emeralds for Lvl I, viii–32 for Lvl 2, 11–45 for Lvl 3, 14–58 for Lvl Iv, and 17–71 for Lvl V. For treasure enchantments the price is doubled. Note that the price is capped to 64, meaning that for case Lvl V books truly range from 17–64 emeralds with costs at the upper end of the range being more mutual.
  8. The trade is listed as two book and quill items, only considering there is only i trading input slot, and books and quills cannot stack, the role player needs to exchange but one book and quill in the merchandise.
  9. a b If explorer maps are bought when in the Under, the End or a superflat world, the explorer map does not prove a destination construction, and buying it in an Old earth causes the game to freeze
  10. The stew grants one of the post-obit effects: five-7 seconds of Blindness, 7-x seconds of Bound Heave, seven-ten seconds of Nighttime Vision, x-20 seconds of Toxicant, 0.3-0.35 seconds of Saturation, or 6-8 seconds of Weakness.
  11. Potion level is always I, except for Pointer of Decay, which is always 2
  12. Book and Quil offered in two item slot due being non stackable
  13. Only 1 item is offered (e.g. wandering trader cannot sell both cocoa beans and pink dye). Each group of single-offering trades has the same chance to be chosen every bit a normal trade based on weight. For example, each private sapling does have the same risk of being offered as a slimeball, because the sapling group as a whole which consist of four items and has four weight (multiple sapling cannot be offered withal).
  14. a b c d due east f g h Crop seeds offered in both grouped and individual trades

Achievements [ ]

Icon Achievement In-game description Actual requirements (if unlike) Gamerscore earned Trophy blazon (PS4)
PS4 Other platforms
The Haggler Learn or spend xxx Emeralds by trading with villagers or with wandering trader. [sic] 30G Silver
Treasure Hunter Acquire a map from a cartographer villager, then enter the revealed structure Visit the structure indicated while the purchased map is in your main hand (hotbar). 40G Silvery
Buy Depression, Sell Loftier Trade for the best possible toll. Buy something for i emerald, or when the Hero of the Village event is practical. 50G Gold
Master Trader Trade for 1,000 emeralds. Obtain 1,000 emeralds from trading with villagers. 30G Silver
Star trader Merchandise with a villager at the build height limit. Merchandise with a villager at y320. 20G Silver

Advancements [ ]

Icon Advancement In-game description Parent Bodily requirements (if different) Resources location
Advancement-plain-raw.png Getting an Upgrade
Construct a better pickaxe Rock Age Accept a stone pickaxe in your inventory. story/upgrade_tools
Advancement-plain-raw.png Suit Up
Protect yourself with a piece of iron armor Acquire Hardware Have any type of atomic number 26 armor in your inventory. story/obtain_armor
Advancement-plain-raw.png Isn't It Fe Option
Upgrade your pickaxe Larn Hardware Have an atomic number 26 pickaxe in your inventory. story/iron_tools
Advancement-plain-raw.png Comprehend Me with Diamonds
Diamond armor saves lives Diamonds! Accept any type of diamond armor in your inventory. story/shiny_gear
Advancement-plain-raw.png What a Deal!
Successfully trade with a Villager Adventure Take an particular from a villager or wandering trader's trading output slot, and put it in your inventory. adventure/trade
Advancement-plain-raw.png Star Trader
Trade with a Villager at the build summit limit What a Deal! Stand on any block that is higher than 318 and trade with Villager or Wandering Trader adventure/trade_at_world_height

Video [ ]

History [ ]

Java Edition Beta
August 31, 2010 The outset fourth dimension Notch hinted at plans for a possible time to come trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this bespeak, but Notch still had a couple of ideas: "If you treat the villagers well, they go friendly to you and might start throwing things at yous as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you."
Notch also mentioned a meter of how much "villagers similar you."
Java Edition
May 21, 2012 Jeb released a screenshot of himself testing the Trading Organisation. The image showed buying and selling areas.
An ore cake can exist seen in the background afterward revealed in snapshot 12w21a to be Cerise Ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind [2]
ane.3.1 12w21a Added villager trading.
12w22a Eyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought.
The trading UI has been changed where an extra input infinite has been added where tools tin be placed for ownership enchantments and/or repair.
12w23a Earlier this snapshot, the librarian defaulted to written books instead of aureate ingots, since the written books had a potential offering of 1.three.
1.iv.2 12w32a The librarian'south paper offer was adapted to 24–35 paper per emerald from 19-29 paper
The farmer'southward pointer offer was fixed to sell ix-12 arrows from but 5 before. The original 1 emerald for five arrows trade was a effect of a bug in the lawmaking where the minimum and maximum values of the arrow trade were swapped.
The librarian's buy volume offer was adjusted to eleven-12 books from 12-14
The farmer's gravel to flint merchandise now produces iv-v flint from 2-three
The offer probability mechanic was changed: as more than offers be for a villager, the probability of all offers rising. When an offering'southward probability goes across a certain limit, its probability goes downwards. The net issue is that rarer offers get more common when a villager has many offers, and common offers become rarer.
The offer removal mechanic has been replaced with an offer disabling mechanic.
All offers begin with 7 uses, allowing the offering to be traded upwards to vii times.
After this, even if the player has not left the trading carte, the offer is disabled.
If a player trades the last offering on the list and closes the bill of fare, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 boosted uses added to them.
It is possible for the final offering slot to be disabled, at which point no new offers tin can exist generated and no existing offers can be renewed.
Trading with the last offering slot available increases the player'south popularity with the village past i point. Popularity applies to the hamlet as a whole; other players are not affected.
ane.4.6 12w49a Enchanted books were added, and villagers could offer them.
1.five 13w04a A villager spawned from a renamed spawn egg shows its proper name in the trading interface in place of "Villager".
i.8 14w02a Villager trading has been revamped. See here for offers before i.8.
Trading now gives the player experience.
14w03a Villager clerics no longer buy Ender Pearls, equally they did in 14w02a.
14w31a Clerics now sell Bottles o' Enchanting, prices range from three to xi emeralds each.
ane.9 15w41a Clerics no longer sell Optics of Ender.
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each.
15w43a Librarians charge double for books with "treasure" enchantments.
1.eleven 16w33a Farmers now sell v to seven apples and 6 to 10 cookies for an emerald instead of just 5 and half-dozen respectively.
16w39a Added new trades through the Cartographer career.
i.14 19w05a Added wandering traders, which tin can trade with the histrion.
19w11a Revamped the trading system, calculation many new trades for each villager profession.
Villager profession now depends on their job site block, rather than randomly assigned at nativity.
Villager trading prices at present depend on the role player's popularity in the hamlet.
Villagers now resupply their trades up to two times a twenty-four hours, if they get to piece of work at a job site block.
Added the mason profession, which uses a stonecutter every bit a chore site cake.
The trading UI has been updated.
The villager now gains feel as it trades with the histrion, and the experience is visible in a bar on elevation of the trading UI.
19w13b All available trades are now listed in a sidebar on the left of the trading interface.
When the player has the required materials, clicking on an available merchandise puts the items into the slots automatically.
i.15 19w45a Librarians now sell 1 bookshelf for nine emeralds, instead of 3 bookshelves for six emeralds.
i.17 21w05a Wandering traders now tin can sell minor dripleaf.
21w13a Wandering traders at present can sell pointed dripstone, rooted dirt and moss block.
Mason villagers now sell dripstone blocks.
Upcoming Java Edition
1.xix 22w15a Wandering traders can sell mangrove propagules.
Pocket Edition
one.0.4 blastoff one.0.iv.0 Added villager trading.
ane.1.0 alpha 1.i.0.3 Added new trades through the Cartographer career.
Bedrock Edition
1.two.thirteen beta 1.ii.13.v Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians.
1.four.0 beta 1.2.20.2 Removed the curse enchantments in enchanted books from librarian trading.
1.x.0 beta 1.x.0.3 Added new trades through the rock bricklayer villager profession and wandering trader.
i.eleven.0 beta 1.11.0.i Added economic trades, where players tin unlock multiple tiers at in one case past leveling upwardly villagers.
Villagers now accept a need in which their emerald cost tin change college or lower than usual.
beta 1.11.0.iv Inverse trading for villagers.
Villager no longer instantly resupply their trades when disabled, every bit now they demand to work at a chore site block to resupply themselves.
Hero of the Hamlet now gives a trading price disbelieve, except for ane emerald trades (every bit it already costs one emerald).
beta 1.11.0.7 Pressing use on a trade at present automobile-trades items.
Reverted block trade from farmer villagers, increased max amount of some trade until disabled for chief level rock bricklayer and wandering trader.
1.12.0 beta i.12.0.iii Changed some trades for both villager and wandering trader.
beta 1.12.0.4 Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith.
1.thirteen.0 beta one.xiii.0.ane Cartographer villager now buy 11 glass panes, rather than x.
beta 1.xiii.0.15 Farmer villagers now sell suspicious stew.
1.16.0 beta 1.16.0.57 Villager trade values have been changed to closely match Coffee Edition.
? Enchanted items now cost in a range.
ane.17.0 beta 1.16.230.54 Wandering traders tin sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks.
Stone masons can now sell dripstone blocks.
1.xviii.10 beta one.18.10.26 Butcher, cartographer, librarian, and wandering trader trades accept been changed to match Java Edition.
1.18.30 beta 1.18.xx.21 Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to lucifer Java Edition.
Legacy Panel Edition
TU14 CU1 one.04 Patch one 1.0.1 Added villager trading.
TU20 CU8 one.13 Librarian villagers at present may offer proper name tags for sale.
TU31 CU19 i.22 Patch iii Changed villager trades to offers as of Coffee Edition ane.eight.
PlayStation 4 Edition
1.91 The trading interface shows the new career level for villagers and which trades are locked.
Villager trading prices now depend on the role player'southward popularity in the village.
Villagers now resupply their trades up to two times a twenty-four hour period, if they go to work at a job site block.

Problems [ ]

Bug relating to "Trading", "Trades", or "Merchandise" are maintained on the bug tracker. Report issues in that location.

Trivia [ ]

  • While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
  • Originally rubies were going to be used for trading only it was replaced with the emerald because many fans could non tell ruby from redstone and Nathan Adams (Dinnerbone) is red-light-green colorblind and had a difficult time figuring which ore was redstone and ruby.

Gallery [ ]

References [ ]

  1. There is 0.04% chance for zombies and skeletons to spawn with diamond armor, merely the chance is so negligible that information technology is infeasible to obtain diamond armor in this manner.
  2. https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/hereafter-updates/384441-1-5-new-blocks-items#c11

Source: https://minecraft.fandom.com/wiki/Trading

Posted by: smithprame1944.blogspot.com

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