What Items Change Villagers Trade In Minecraft
For the mechanic used with piglins, run across Bartering.
The trading system is a gameplay mechanic that allows players to merchandise principally emeralds for items (and vice-versa) with villagers as well every bit wandering traders.
Contents
- ane Mechanics
- 1.one Economics
- 2 Non-trading villagers
- ii.ane Nitwit
- 2.two Unemployed villager
- 3 Java Edition offers
- 3.1 Armorer
- 3.two Butcher
- 3.3 Cartographer
- 3.iv Cleric
- 3.5 Farmer
- iii.six Fisherman
- three.7 Fletcher
- 3.8 Leatherworker
- 3.9 Librarian
- iii.10 Mason
- iii.xi Shepherd
- 3.12 Toolsmith
- 3.thirteen Weaponsmith
- 4 Bedrock Edition offers
- four.one Armorer
- four.2 Butcher
- 4.3 Cartographer
- 4.4 Cleric
- 4.five Farmer
- four.6 Fisherman
- 4.seven Fletcher
- 4.8 Leatherworker
- 4.9 Librarian
- 4.10 Shepherd
- 4.xi Stone Mason
- 4.12 Toolsmith
- iv.13 Weaponsmith
- 5 Wandering trader sales
- five.1 Java Edition sales
- 5.2 Bedrock Edition sales
- v.3 Notes
- half-dozen Achievements
- vii Advancements
- 8 Video
- nine History
- 10 Issues
- xi Trivia
- 12 Gallery
- xiii References
Mechanics [ ]
Pressing use on an adult villager with a profession, or on a wandering trader, opens a carte du jour, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing. In Bedrock Edition, an emerald appears above the entity'due south head while its trading carte is open up. If the entity takes damage while trading, the trading card closes.
All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds, only exercise not buy items. Trading is the only legitimate method of acquiring the globe banner design, woodland explorer maps and sea explorer maps in Survival manner. Information technology is likewise the only renewable way to obtain bell, diamond gear[1], lapis lazuli[ BE only ], bottles o'enchanting, glass, bricks[ Exist only ], terracotta[ BE just ], sand, cherry-red sand, coral blocks and pocket-sized dripleaves.
Villagers accept 5 career levels that tin be increased past trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading carte. The badge they wearable can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for expert, and diamond for chief. Trading until the villager'south trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades advantage the player with 3–6 experience, or viii–11 experience if the villager is willing to brood. Trading with a wandering trader also rewards the role player some experience, although the trader does not have feel levels to gain. A villager levels upwards when its experience bar becomes full and gains up to two new trades, along with keeping their old ones. Additionally, a villager receives a Regeneration effect, and becomes surrounded by purple and dark-green particles for ten seconds.
Level | Bluecoat | Proper noun | Full Villager experience required |
---|---|---|---|
i | Novice | Available from start | |
2 | Apprentice | 10 | |
3 | Journeyman | 70 | |
4 | Adept | 150 | |
5 | Primary | 250 |
A villager'due south profession dictates the trading pool used to determine its trades. For instance, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated past their appearance and in the trading interface. Novice villagers who take not traded can lose their profession and alter back into unemployed villagers if their claimed chore site block is removed. Removing and then replacing a job site block can modify the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Villagers disable an offer subsequently a certain number of trades, the exact number is different for each item and referenced in the tables below. When villagers piece of work at their job site blocks, they actuate their offers over again, up to twice per day. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect every bit an offering existence created.
Villagers distinguish betwixt data values, so damaged tools cannot be traded in place of fully repaired tools.[ Boulder Edition only ] NBT data, however, is ignored, and then the content of a written book does not matter. However, written books can no longer exist sold to villagers, and no villagers currently buy whatsoever tools that have immovability.
Economic science [ ]
In Coffee Edition, villagers can have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level tin can pull from more than two trades, the two offered trades are called randomly from the set.
In Bedrock Edition, villagers take 7–10 merchandise slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have four potential trades in their first trade slot, and then each trade has a i⁄4 chance to be chosen.
Each trade can be used a maximum number of times, after which the trade becomes disabled. In one case trades are disabled, villagers must work at their corresponding job site block to resupply their trades.
The toll of an item rises and falls depending on three factors. Items with a high toll multiplier (0.2) are affected by these changes more items with a low multiplier (0.05). All cost fluctuations affect only the first item involved in trade; for instance, for an initial merchandise of 32 sticks for 1 emerald, the toll might be driven down to 1 stick or up to 64 sticks for ane emerald, but never for ii emeralds. Additionally, no quantity can get lower than 1 or college than the stack size.
The first cistron is need. An particular that was sold out gets a price increase for all players when resupplied. If a actor does not trade for a college-priced item, the cost is reduced the side by side time the villager resupplies. Need is tracked per item, not per villager, and then a villager can offer a higher-priced merchandise for a single item while other items are cheaper. Trades that have a toll multiplier of 0 are not affected by demand.
The second way to touch on prices is the Hero of the Village effect, which temporarily reduces prices for the afflicted role player depending on the level of the consequence.
Finally, players get personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, a player must splash it with a splash potion of weakness and so feed it a golden apple tree. The permanent discount is capped at 5 cures, while the temporary disbelieve is capped at 8 cures. In Java Edition, players can also gain negative reputation by hit or killing villagers, and positive reputation past trading or splashing healing on villagers.
Not-trading villagers [ ]
Nitwit [ ]
Nitwits are green-coated villagers. They cannot trade, nor can they change profession or gain a profession. If the player attempts to trade with a nitwit in Coffee Edition, the nitwit grunts and shakes its head.
Unemployed villager [ ]
Villagers without a job overlay are unemployed and cannot merchandise. They wear biome outfits without a professional overlay. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) chore site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village. If the player attempts to trade with an unemployed villager in Coffee Edition, the villager grunts and shakes its head.
Java Edition offers [ ]
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.
Starting from Novice, at each level two more trades get available, unless there is merely ane trade within that level. If there are more two possible trades, two are randomly selected.
Armorer [ ]
Task site block: Blast Furnace
Armorer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | i | 16 trades | ii |
Emerald | five | 0.2 | Iron Helmet | one | 12 trades | ane | |
Emerald | 9 | 0.2 | Iron Chestplate | i | 12 trades | one | |
Emerald | 7 | 0.two | Iron Leggings | i | 12 trades | 1 | |
Emerald | 4 | 0.2 | Iron Boots | ane | 12 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | one | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | v | |
Emerald | three | 0.two | Chainmail Leggings | 1 | 12 trades | five | |
Emerald | i | 0.2 | Chainmail Boots | 1 | 12 trades | 5 | |
Journeyman | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 20 | |
Emerald | 1 | 0.2 | Chainmail Helmet | 1 | 12 trades | 10 | |
Emerald | four | 0.2 | Chainmail Chestplate | ane | 12 trades | 10 | |
Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | |
Expert | Emerald | nineteen–33 | 0.two | Enchanted[note 1] Diamond Leggings | 1 | 3 trades | 15 |
Emerald | 13–27 | 0.2 | Enchanted[notation 1] Diamond Boots | 1 | 3 trades | 15 | |
Master | Emerald | thirteen–27 | 0.two | Enchanted[notation 1] Diamond Helmet | 1 | three trades | 30[notation 2] |
Emerald | 21–35 | 0.two | Enchanted[note ane] Diamond Chestplate | 1 | 3 trades | 30[notation 2] |
Butcher [ ]
Job site block: Smoker
Butcher Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | Raw Chicken | xiv | 0.05 | Emerald | 1 | 16 trades | ii |
Raw Porkchop | 7 | 0.05 | Emerald | 1 | 16 trades | ii | |
Raw Rabbit | 4 | 0.05 | Emerald | i | sixteen trades | two | |
Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | ane | |
Apprentice | Coal | fifteen | 0.05 | Emerald | one | sixteen trades | 2 |
Emerald | 1 | 0.05 | Cooked Porkchop | 5 | 16 trades | 5 | |
Emerald | 1 | 0.05 | Cooked Chicken | viii | 16 trades | 5 | |
Journeyman | Raw Mutton | 7 | 0.05 | Emerald | 1 | 16 trades | 20 |
Raw Beefiness | 10 | 0.05 | Emerald | i | 16 trades | 20 | |
Expert | Dried Kelp Block | 10 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | Sweet Berries | 10 | 0.05 | Emerald | ane | 12 trades | 30[note 2] |
Cartographer [ ]
Job site block: Cartography Table
Cartographer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | 1 | sixteen trades | 2 |
Emerald | 7 | 0.05 | Empty Map | i | 12 trades | 1 | |
Apprentice | Drinking glass Pane | xi | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald Compass | thirteen 1 | 0.ii | Ocean Explorer Map [note 3] | 1 | 12 trades | 5 | |
Journeyman | Compass | one | 0.05 | Emerald | 1 | 12 trades | twenty |
Emerald Compass | 14 1 | 0.2 | Woodland Explorer Map [note 3] | 1 | 12 trades | ten | |
Expert | Emerald | 7 | 0.05 | Item Frame | 1 | 12 trades | 15 |
Emerald | three | 0.05 | | i | 12 trades | 15 | |
Master | Emerald | viii | 0.05 | World Imprint Pattern | ane | 12 trades | 30[note two] |
Cleric [ ]
Job site cake: Brewing Stand up
Cleric Economical Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
Apprentice | Golden Ingot | 3 | 0.05 | Emerald | one | 12 trades | x |
Emerald | one | 0.05 | Lapis Lazuli | 1 | 12 trades | 5 | |
Journeyman | Rabbit'southward Foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | iv | 0.05 | Glowstone | 1 | 12 trades | 10 | |
Expert | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Glass Bottle | 9 | 0.05 | Emerald | one | 12 trades | 30 | |
Emerald | 5 | 0.05 | Ender Pearl | ane | 12 trades | 15 | |
Primary | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[notation two] |
Emerald | 3 | 0.05 | Bottle o' Enchanting | i | 12 trades | 30[note 2] |
Farmer [ ]
Chore site block: Composter
Farmer Economical Merchandise | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Wheat | 20 | 0.05 | Emerald | 1 | 16 trades | two |
Irish potato | 26 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Carrot | 22 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Beetroot | 15 | 0.05 | Emerald | ane | 16 trades | two | |
Emerald | 1 | 0.05 | Bread | 6 | sixteen trades | 1 | |
Apprentice | Pumpkin | half-dozen | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Apple | iv | 16 trades | 5 | |
Journeyman | Melon | four | 0.05 | Emerald | 1 | 12 trades | twenty |
Emerald | 3 | 0.05 | Cookie | 18 | 12 trades | 10 | |
Expert | Emerald | i | 0.05 | Cake | 1 | 12 trades | 15 |
Emerald | 1 | 0.05 | Suspicious Stew 5 seconds of Dark Vision | 1 | 12 trades | 15 | |
Emerald | i | 0.05 | Suspicious Stew eight seconds of Spring Boost | 1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew vii seconds of Weakness | 1 | 12 trades | xv | |
Emerald | 1 | 0.05 | Suspicious Stew 6 seconds of Blindness | 1 | 12 trades | fifteen | |
Emerald | 1 | 0.05 | Suspicious Stew 14 seconds of Poison | 1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 0.35 seconds of Saturation | i | 12 trades | fifteen | |
Principal | Emerald | 3 | 0.05 | Gilded Carrot | three | 12 trades | 30[notation 2] |
Emerald | 4 | 0.05 | Glistering Melon Piece | 3 | 12 trades | 30[note 2] |
Fisherman [ ]
Job site block: Butt
Fisherman Economical Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | String | xx | 0.05 | Emerald | 1 | 16 trades | two |
Coal | 10 | 0.05 | Emerald | 1 | 16 trades | two | |
Emerald Raw Cod | i 6 | 0.05 | Cooked Cod | 6 | 16 trades | 1 | |
Emerald | iii | 0.05 | Bucket of Cod | i | 16 trades | 1 | |
Apprentice | Raw Cod | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald Raw Salmon | ane 6 | 0.05 | Cooked Salmon | half dozen | xvi trades | 5 | |
Emerald | ii | 0.05 | Campfire | 1 | 12 trades | 5 | |
Journeyman | Raw Salmon | 13 | 0.05 | Emerald | i | 16 trades | 20 |
Emerald | 7–22 | 0.2 | Enchanted[note i] Fishing Rod | 1 | 3 trades | ten | |
Good | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | Pufferfish | 4 | 0.05 | Emerald | 1 | 12 trades | thirty[annotation 2] |
One of v Boat[note 4] | 1 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
Fletcher [ ]
Job site cake: Fletching Table
Fletcher Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Particular wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Stick | 32 | 0.05 | Emerald | 1 | xvi trades | 2 |
Emerald | 1 | 0.05 | Arrow | 16 | 12 trades | 1 | |
Emerald Gravel | ane 10 | 0.05 | Flint | x | 12 trades | one | |
Apprentice | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 2 | 0.05 | Bow | 1 | 12 trades | 5 | |
Journeyman | String | 14 | 0.05 | Emerald | 1 | sixteen trades | xx |
Emerald | 3 | 0.05 | Crossbow | 1 | 12 trades | ten | |
Adept | Plume | 24 | 0.05 | Emerald | ane | 16 trades | xxx |
Emerald | 7–21 | 0.05 | Enchanted[notation 1] Bow | ane | 3 trades | 15 | |
Primary | Tripwire Hook | 8 | 0.05 | Emerald | 1 | 12 trades | 30[annotation 2] |
Emerald | 8–22 | 0.05 | Enchanted[note ane] Crossbow | 1 | 3 trades | fifteen[note 2] | |
Emerald Arrow | 2 5 | 0.05 | | 5 | 12 trades | thirty[notation 2] |
Leatherworker [ ]
Task site block: Cauldron
Leatherworker Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Particular wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Leather | half dozen | 0.05 | Emerald | ane | 16 trades | 2 |
Emerald | iii | 0.2 | Leather Pants [note half dozen] | one | 12 trades | 1 | |
Emerald | 7 | 0.ii | Leather Tunic [notation 6] | 1 | 12 trades | 1 | |
Apprentice | Flintstone | 26 | 0.05 | Emerald | one | 12 trades | 10 |
Emerald | v | 0.2 | Leather Cap [annotation 6] | 1 | 12 trades | 5 | |
Emerald | 4 | 0.2 | Leather Boots [note half dozen] | 1 | 12 trades | 5 | |
Journeyman | Rabbit Hide | ix | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | seven | 0.2 | Leather Tunic [note vi] | i | 12 trades | 1 | |
Adept | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | xxx |
Emerald | six | 0.ii | Leather Equus caballus Armor [notation 6] | one | 12 trades | xv | |
Master | Emerald | 6 | 0.2 | Saddle | ane | 12 trades | 30[annotation 2] |
Emerald | v | 0.2 | Leather Cap [note half-dozen] | 1 | 12 trades | xxx[note two] |
Librarian [ ]
Job site block: Lectern
Librarian Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Particular wanted | Default quantity | Cost multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | ane | 16 trades | 2 |
Emerald Book | five–64 1 | 0.2 | Enchanted Book [note vii] | 1 | 12 trades | 1 | |
Emerald | nine | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Amateur | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald Volume | five–64 ane | 0.2 | Enchanted Volume [note 7] | 1 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | five | |
Journeyman | Ink Sac | 5 | 0.05 | Emerald | ane | 12 trades | 20 |
Emerald Volume | 5–64 1 | 0.2 | Enchanted Book [annotation vii] | ane | 12 trades | 10 | |
Emerald | one | 0.05 | Glass | 4 | 12 trades | 10 | |
Skillful | Book and Quill | 1[note 8] | 0.05 | Emerald | 1 | 12 trades | thirty |
Emerald Book | 5–64 1 | 0.2 | Enchanted Book [note 7] | ane | 12 trades | xv | |
Emerald | 5 | 0.05 | Clock | ane | 12 trades | 15 | |
Emerald | 4 | 0.05 | Compass | 1 | 12 trades | 15 | |
Master | Emerald | xx | 0.05 | Proper noun Tag | ane | 12 trades | 30[note 2] |
Bricklayer [ ]
Task site block: Stonecutter
Mason Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Particular wanted | Default quantity | Cost multiplier | Detail given | Quantity | Trades until disabled | XP to the villager | |
Novice | Clay Ball | 10 | 0.05 | Emerald | i | 16 trades | 2 | |
Emerald | 1 | 0.05 | Brick | x | sixteen trades | 1 | ||
Apprentice | Rock | 20 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Emerald | one | 0.05 | Chiseled Stone Bricks | 4 | 16 trades | 5 | ||
Journeyman | Granite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Andesite | 16 | 0.05 | Emerald | 1 | sixteen trades | 20 | ||
Diorite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | ||
Emerald | 1 | 0.05 | Polished Andesite | 4 | sixteen trades | 10 | ||
Emerald | one | 0.05 | Polished Granite | 4 | 16 trades | ten | ||
Emerald | i | 0.05 | Polished Diorite | 4 | xvi trades | 10 | ||
Emerald | 1 | 0.05 | Dripstone Block | 4 | 16 trades | x | ||
Expert | Under Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | 30 | |
Emerald | i | 0.05 | | ane | 12 trades | fifteen | ||
Master | Emerald | 1 | 0.05 | Quartz Pillar | i | 12 trades | thirty[note ii] | |
Emerald | 1 | 0.05 | Block of Quartz | 1 | 12 trades | xxx[notation 2] |
Shepherd [ ]
Chore site block: Loom
Shepherd Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Toll multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | White Wool | 18 | 0.05 | Emerald | 1 | 16 trades | two |
Brown Wool | xviii | 0.05 | Emerald | 1 | 16 trades | two | |
Black Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Gray Wool | eighteen | 0.05 | Emerald | 1 | sixteen trades | two | |
Emerald | 2 | 0.05 | Shears | 1 | 12 trades | ane | |
Amateur | Black Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 |
Grayness Dye | 12 | 0.05 | Emerald | ane | 16 trades | 10 | |
Lime Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Calorie-free Blue Dye | 12 | 0.05 | Emerald | i | 16 trades | 10 | |
White Dye | 12 | 0.05 | Emerald | 1 | 16 trades | ten | |
Emerald | ane | 0.05 | | 1 | 16 trades | 5 | |
Emerald | i | 0.05 | | four | 16 trades | 5 | |
Journeyman | Ruddy Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 |
Light Gray Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Pink Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Yellow Dye | 12 | 0.05 | Emerald | one | 16 trades | twenty | |
Orangish Dye | 12 | 0.05 | Emerald | i | 16 trades | 20 | |
Emerald | 3 | 0.05 | | one | 12 trades | x | |
Practiced | Green Dye | 12 | 0.05 | Emerald | ane | 16 trades | thirty |
Brown Dye | 12 | 0.05 | Emerald | ane | 16 trades | thirty | |
Blue Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Purple Dye | 12 | 0.05 | Emerald | ane | 16 trades | thirty | |
Cyan Dye | 12 | 0.05 | Emerald | 1 | xvi trades | 30 | |
Magenta Dye | 12 | 0.05 | Emerald | 1 | 16 trades | xxx | |
Emerald | 3 | 0.05 | | 1 | 12 trades | 15 | |
Master | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 2] |
Toolsmith [ ]
Job site block: Smithing Table
Toolsmith Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | ane | 16 trades | 2 |
Emerald | 1 | 0.2 | Rock Axe | 1 | 12 trades | ane | |
Emerald | 1 | 0.2 | Stone Shovel | 1 | 12 trades | one | |
Emerald | i | 0.2 | Stone Pickaxe | 1 | 12 trades | i | |
Emerald | one | 0.2 | Stone Hoe | 1 | 12 trades | ane | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | ten |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | five | |
Journeyman | Flint | 30 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 6–20 | 0.2 | Enchanted[note 1] Iron Axe | 1 | three trades | 10 | |
Emerald | 7–21 | 0.2 | Enchanted[note 1] Iron Shovel | 1 | 3 trades | 10 | |
Emerald | 8–22 | 0.ii | Enchanted[note 1] Iron Pickaxe | i | iii trades | 10 | |
Emerald | iv | 0.2 | Diamond Hoe | one | 3 trades | 10 | |
Expert | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 17–31 | 0.two | Enchanted[annotation 1] Diamond Axe | 1 | 3 trades | fifteen | |
Emerald | x–24 | 0.2 | Enchanted[note one] Diamond Shovel | 1 | three trades | fifteen | |
Chief | Emerald | eighteen–32 | 0.2 | Enchanted[note one] Diamond Pickaxe | 1 | iii trades | 30[note 2] |
Weaponsmith [ ]
Task site block: Grindstone
Weaponsmith Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | sixteen trades | ii |
Emerald | 3 | 0.two | Iron Axe | 1 | 12 trades | 1 | |
Emerald | vii–21 | 0.05 | Enchanted[note one] Iron Sword | 1 | iii trades | i | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | ten |
Emerald | 36 | 0.two | Bell | 1 | 12 trades | 5 | |
Journeyman | Flint | 24 | 0.05 | Emerald | one | 12 trades | 20 |
Skillful | Diamond | one | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 17–31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | 15 | |
Master | Emerald | 13–27 | 0.ii | Enchanted[annotation ane] Diamond Sword | 1 | three trades | 30[note 2] |
Bedrock Edition offers [ ]
Armorer [ ]
Job site block: Blast Furnace
Armorer Economical Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Particular wanted | Default quantity | Toll multiplier | Item given | Quantity | Trades until disabled | XP given to villager |
Novice | 1 | Coal | fifteen | 0.05 | Emerald | 1 | sixteen trades | 2 |
2 | Emerald | 5 | 0.2 | Iron Helmet | i | 12 trades | one | |
Emerald | 9 | 0.ii | Iron Chestplate | i | 12 trades | i | ||
Emerald | 7 | 0.2 | Atomic number 26 Leggings | 1 | 12 trades | one | ||
Emerald | 4 | 0.2 | Iron Boots | 1 | 12 trades | 1 | ||
Apprentice | iii | Iron Ingot | 4 | 0.05 | Emerald | i | 12 trades | 10 |
4 | Emerald | 36 | 0.2 | Bell | i | 12 trades | five | |
Emerald | iii | 0.2 | Chainmail Leggings | 1 | 12 trades | 5 | ||
Emerald | one | 0.2 | Chainmail Boots | one | 12 trades | 5 | ||
Journeyman | 5 | Lava Saucepan | ane | 0.05 | Emerald | 1 | 12 trades | 20 |
half dozen | Diamond | ane | 0.05 | Emerald | one | 12 trades | 30 | |
vii | Emerald | i | 0.2 | Chainmail Helmet | ane | 12 trades | 10 | |
Emerald | four | 0.two | Chainmail Chestplate | one | 12 trades | 10 | ||
Emerald | 5 | 0.2 | Shield | i | 12 trades | 10 | ||
Expert | 8 | Emerald | 19-33 | 0.2 | Enchanted[annotation 1] Diamond Leggings | 1 | 3 trades | 15 |
Emerald | 13-27 | 0.ii | Enchanted[note 1] Diamond Boots | 1 | 3 trades | 15 | ||
Principal | 9 | Emerald | thirteen-27 | 0.ii | Enchanted[annotation 1] Diamond Helmet | 1 | 3 trades | 30[notation 2] |
Emerald | 21-35 | 0.ii | Enchanted[note ane] Diamond Chestplate | 1 | iii trades | 30[note two] |
Butcher [ ]
Job site block: Smoker
Butcher Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Toll multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Raw Chicken | 14 | 0.05 | Emerald | 1 | 16 trades | 2 |
Raw Rabbit | 4 | 0.05 | Emerald | one | 16 trades | 2 | ||
Raw Porkchop | vii | 0.05 | Emerald | 1 | 16 trades | two | ||
2 | Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
Apprentice | 3 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | x |
4 | Emerald | one | 0.05 | Cooked Chicken | 8 | 16 trades | 5 | |
Emerald | 1 | 0.05 | Cooked Porkchop | 5 | 16 trades | 5 | ||
Journeyman | 5 | Raw Beefiness | 10 | 0.05 | Emerald | one | sixteen trades | 20 |
Raw Mutton | 7 | 0.05 | Emerald | i | 16 trades | twenty | ||
Expert | vi | Dried Kelp Cake | 10 | 0.05 | Emerald | i | 12 trades | 30 |
Master | 7 | Sweet Berries | x | 0.05 | Emerald | one | 12 trades | xxx[note 2] |
Cartographer [ ]
Job site block: Cartography Table
Cartographer Economic Merchandise | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Detail wanted | Default quantity | Price multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Paper | 24 | 0.05 | Emerald | ane | 16 trades | 2 |
ii | Emerald | 7 | 0.05 | Empty Map | one | 12 trades | i | |
Apprentice | 3 | Drinking glass Pane | eleven | 0.05 | Emerald | 1 | 16 trades | 10 |
four | Emerald Compass | 13 1 | 0.2 | Ocean Explorer Map [annotation 9] | 1 | 12 trades | v | |
Journeyman | v | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
vi | Emerald Compass | 14 1 | 0.2 | Woodland Explorer Map [annotation 9] | ane | 12 trades | 10 | |
Expert | 7 | Emerald | 7 | 0.05 | Detail Frame | 1 | 12 trades | 15 |
8 | Emerald | iii | 0.05 | | 1 | 12 trades | 15 | |
Chief | 9 | Emerald | 8 | 0.05 | Earth Banner Blueprint | i | 12 trades | 30[note 2] |
Cleric [ ]
Job site cake: Brewing Stand up
Cleric Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Rotten Mankind | 32 | 0.05 | Emerald | 1 | xvi trades | ii |
2 | Emerald | 1 | 0.05 | Redstone Dust | two | 12 trades | 1 | |
Apprentice | three | Gold Ingot | iii | 0.05 | Emerald | 1 | 12 trades | 10 |
iv | Emerald | 1 | 0.05 | Lapis Lazuli | ane | 12 trades | 5 | |
Journeyman | 5 | Rabbit's Human foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 4 | 0.05 | Glowstone | ane | 12 trades | 10 | |
Expert | 7 | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | xxx |
Glass Bottle | 9 | 0.05 | Emerald | i | 12 trades | 30 | ||
viii | Emerald | v | 0.05 | Ender Pearl | 1 | 12 trades | fifteen | |
Primary | ix | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
10 | Emerald | iii | 0.05 | Bottle o' Enchanting | 1 | 12 trades | 30[note ii] |
Farmer [ ]
Job site block: Composter
Farmer Economic Merchandise | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Wheat | twenty | 0.05 | Emerald | ane | 16 trades | two |
Potato | 26 | 0.05 | Emerald | ane | xvi trades | two | ||
Carrot | 22 | 0.05 | Emerald | i | 16 trades | 2 | ||
Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
two | Emerald | one | 0.05 | Bread | half-dozen | 16 trades | 1 | |
Apprentice | 3 | Pumpkin | 6 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | v | |
Emerald | 1 | 0.05 | Apple | four | 16 trades | 5 | ||
Journeyman | 5 | Melon | iv | 0.05 | Emerald | 1 | 12 trades | xx |
six | Emerald | iii | 0.05 | Cookie | 18 | 12 trades | 10 | |
Skillful | 7 | Emerald | i | 0.05 | Suspicious Stew [annotation 10] | ane | 12 trades | 15 |
8 | Emerald | 1 | 0.05 | Cake | 1 | 12 trades | 15 | |
Master | 9 | Emerald | three | 0.05 | Gilt Carrot | 3 | 12 trades | 30[note ii] |
Emerald | iv | 0.05 | Glistering Melon | 3 | 12 trades | thirty[note 2] |
Fisherman [ ]
Job site block: Barrel
Fisherman Economic Merchandise | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Merchandise slot | Particular wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | i | String | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Coal | ten | 0.05 | Emerald | 1 | xvi trades | 2 | ||
ii | Emerald | iii | 0.05 | Bucket of Cod | i | sixteen trades | 1 | |
Emerald Raw Cod | 1 6 | 0.05 0 | Cooked Cod | 6 | 16 trades | 1 | ||
Amateur | 3 | Raw Cod | xv | 0.05 | Emerald | one | 16 trades | x |
four | Emerald | 2 | 0.05 | Campfire | ane | 12 trades | v | |
Emerald Raw Salmon | i half-dozen | 0.05 0 | Cooked Salmon | 6 | 16 trades | 5 | ||
Journeyman | 5 | Raw Salmon | 13 | 0.05 | Emerald | 1 | 16 trades | twenty |
6 | Emerald | viii-22 | 0.2 | Enchanted[notation 1] Angling Rod | 1 | 3 trades | 10 | |
Expert | 7 | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | xxx |
Master | 8 | Pufferfish | four | 0.05 | Emerald | ane | 12 trades | 30[note 2] |
9 | One of 5 Boats[annotation iv] | 1 | 0.05 | Emerald | 1 | 12 trades | thirty[note 2] |
Fletcher [ ]
Task site cake: Fletching Table
Fletcher Economic Merchandise | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Merchandise slot | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Stick | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Arrow | 16 | 12 trades | 1 | |
Emerald Gravel | 1 x | 0.05 | Flint | ten | 12 trades | 1 | ||
Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 2 | 0.05 | Bow | one | 12 trades | 5 | |
Journeyman | 5 | String | 14 | 0.05 | Emerald | ane | 16 trades | 20 |
6 | Emerald | iii | 0.05 | Crossbow | 1 | 12 trades | 10 | |
Expert | 7 | Plume | 24 | 0.05 | Emerald | i | 16 trades | 30 |
viii | Emerald | 7-21 | 0.05 | Enchanted[note 1] Bow | 1 | 3 trades | 15 | |
Primary | 9 | Tripwire Hook | 8 | 0.05 | Emerald | one | 12 trades | xxx[annotation 2] |
10 | Emerald | eight-22 | 0.05 | Enchanted[note 1] Crossbow | one | 3 trades | 15[notation ii] | |
Emerald Pointer | 2 five | 0.05 | | v | 12 trades | thirty[note two] |
Leatherworker [ ]
Job site block: Cauldron
Leatherworker Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
Novice | one | Leather | vi | 0.05 | Emerald | one | 16 trades | 2 |
2 | Emerald | 3 | 0.two | Leather Pants [notation 6] | i | 12 trades | 1 | |
Emerald | 7 | 0.2 | Leather Tunic [note 6] | one | 12 trades | 1 | ||
Apprentice | 3 | Flint | 26 | 0.05 | Emerald | ane | 12 trades | 10 |
4 | Emerald | 5 | 0.2 | Leather Cap [note six] | 1 | 12 trades | 5 | |
Emerald | 4 | 0.2 | Leather Boots [note 6] | one | 12 trades | 5 | ||
Journeyman | 5 | Rabbit Hide | nine | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | seven | 0.2 | Leather Tunic [note 6] | 1 | 12 trades | ten | |
Good | seven | Scute | 4 | 0.05 | Emerald | i | 12 trades | xxx |
8 | Emerald | half-dozen | 0.2 | Leather Equus caballus Armor [note half dozen] | 1 | 12 trades | fifteen | |
Master | ix | Emerald | 5 | 0.2 | Leather Cap [annotation half-dozen] | i | 12 trades | 30[note 2] |
Emerald | 6 | 0.2 | Saddle | 1 | 12 trades | thirty[annotation 2] |
Librarian [ ]
Job site cake: Lectern
Librarian Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | ane | Paper | 24 | 0.05 | Emerald | ane | sixteen trades | 2 |
2 | Emerald | 9 | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Emerald Book | 5–64 1 | 0.2 | Enchanted Volume [annotation vii] | ane | 12 trades | i | ||
Apprentice | 3 | Book | iv | 0.05 | Emerald | 1 | 12 trades | ten |
4 | Emerald | i | 0.05 | Lantern | 1 | 12 trades | five | |
Emerald Volume | five–64 1 | 0.2 | Enchanted Book [note 7] | 1 | 12 trades | v | ||
Journeyman | 5 | Ink Sac | five | 0.05 | Emerald | 1 | 12 trades | twenty |
6 | Emerald | 1 | 0.05 | Drinking glass | four | 12 trades | 10 | |
Emerald Book | v–64 ane | 0.2 | Enchanted Book [note 7] | 1 | 12 trades | 10 | ||
Skilful | vii | Book and Quill | 2[annotation 12] | 0.05 | Emerald | ane | 12 trades | 30 |
8 | Emerald | 4 | 0.05 | Compass | i | 12 trades | 15 | |
Emerald | 5 | 0.05 | Clock | ane | 12 trades | 15 | ||
Emerald Book | v–64 one | 0.two | Enchanted Book [notation seven] | 1 | 12 trades | xv | ||
Principal | nine | Emerald | xx | 0.05 | Proper name Tag | 1 | 12 trades | 30[note two] |
Shepherd [ ]
Job site cake: Loom
Shepherd Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | | 18 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | ii | 0.05 | Shears | 1 | 12 trades | 1 | |
Apprentice | 3 | | 12 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | one | 0.05 | | 1 | xvi trades | 5 | |
Emerald | 1 | 0.05 | | 4 | xvi trades | five | ||
Journeyman | 5 | | 12 | 0.05 | Emerald | i | 16 trades | 20 |
half-dozen | Emerald | three | 0.05 | | i | 12 trades | x | |
Expert | seven | | 12 | 0.05 | Emerald | i | 16 trades | thirty |
8 | Emerald | 3 | 0.05 | | 1 | 12 trades | 15 | |
Master | 9 | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 2] |
Stone Stonemason [ ]
Job site block: Stonecutter
Rock Mason Economic Merchandise | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Merchandise slot | Detail wanted | Default quantity | Price multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
Novice | ane | Clay | 10 | 0.05 | Emerald | 1 | sixteen trades | 2 |
2 | Emerald | one | 0.05 | Brick | x | xvi trades | 1 | |
Apprentice | 3 | Stone | 20 | 0.05 | Emerald | 1 | xvi trades | 10 |
4 | Emerald | i | 0.05 | Chiseled Rock Bricks | 4 | 16 trades | 5 | |
Journeyman | v | One of three stone variants | 16 | 0.05 | Emerald | i | sixteen trades | 20 |
half-dozen | Emerald | 1 | 0.05 | 1 of iii polished stone variants or Dripstone Cake | 4 | 16 trades | ten | |
Proficient | 7 | Nether Quartz | 12 | 0.05 | Emerald | ane | 12 trades | xxx |
8 | Emerald | 1 | 0.05 | | 1 | 12 trades | xv | |
Principal | 9 | Emerald | 1 | 0.05 | Cake of Quartz or Quartz Pillar | 1 | 12 trades | 30[note ii] |
Toolsmith [ ]
Job site block: Smithing Tabular array
Toolsmith Economic Merchandise | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | ane | Coal | fifteen | 0.05 | Emerald | ane | 16 trades | ii |
two | Emerald | i | 0.ii | Stone Axe | ane | 12 trades | 1 | |
Emerald | ane | 0.2 | Stone Pickaxe | 1 | 12 trades | 1 | ||
Emerald | ane | 0.2 | Stone Shovel | 1 | 12 trades | 1 | ||
Emerald | 1 | 0.2 | Stone Hoe | 1 | 12 trades | 1 | ||
Apprentice | 3 | Fe Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | 5 | Flint | 30 | 0.05 | Emerald | i | 12 trades | 20 |
vi | Emerald | 6-20 | 0.ii | Enchanted[note 1] Iron Axe | 1 | iii trades | 10 | |
Emerald | 7-21 | 0.ii | Enchanted[note 1] Fe Pickaxe | ane | 3 trades | 10 | ||
Emerald | viii-22 | 0.ii | Enchanted[note 1] Atomic number 26 Shovel | 1 | 3 trades | ten | ||
Emerald | 4 | 0.ii | Diamond Hoe | 1 | 3 trades | ten | ||
Expert | 7 | Diamond | i | 0.05 | Emerald | 1 | 12 trades | 30 |
viii | Emerald | 17-31 | 0.2 | Enchanted[annotation i] Diamond Axe | 1 | iii trades | xv | |
Emerald | 10-24 | 0.two | Enchanted[note ane] Diamond Shovel | 1 | 3 trades | fifteen | ||
Master | 9 | Emerald | 18-32 | 0.2 | Enchanted[notation 1] Diamond Pickaxe | 1 | three trades | 30[annotation 2] |
Weaponsmith [ ]
Job site block: Grindstone
Weaponsmith Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Merchandise slot | Item wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Coal | fifteen | 0.05 | Emerald | i | 16 trades | 2 |
2 | Emerald | 3 | 0.2 | Iron Axe | ane | 12 trades | ane | |
3 | Emerald | 7-21 | 0.2 | Enchanted[note one] Atomic number 26 Sword | 1 | 3 trades | v | |
Apprentice | iv | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
v | Emerald | 36 | 0.two | Bell | 1 | 12 trades | 10 | |
Journeyman | 6 | Flint | 24 | 0.05 | Emerald | 1 | 12 trades | 20 |
Expert | 7 | Diamond | 1 | 0.05 | Emerald | i | 12 trades | 30 |
8 | Emerald | 17-31 | 0.2 | Enchanted[note 1] Diamond Axe | ane | 3 trades | fifteen | |
Principal | 9 | Emerald | 13-27 | 0.2 | Enchanted[note 1] Diamond Sword | one | 3 trades | 30[notation 2] |
Wandering trader sales [ ]
Unlike other villagers, the wandering trader does non purchase items in substitution for emeralds – information technology only sells items, using emeralds as a currency. Therefore, the following tables' leftmost cavalcade is how many emeralds the actor needs to requite to receive the items listed in the middle column of the tabular array.
Java Edition sales [ ]
The wandering trader offers six trades in full: 5 random ordinary trades and one special trade. The five random trades are called from the list beneath.
Price | Detail | Trades until disabled |
---|---|---|
1 Emerald |
| 12 |
| viii | |
| seven | |
| half dozen | |
| v | |
| 4 | |
2 Emerald |
| 5 |
three Emerald |
| 12 |
| 8 | |
four Emerald |
| five |
5 Emerald |
| 8 |
| v |
The one random special trade is called from the list below. It is e'er the wandering trader's final trade offer.
Price | Items | Trades until disabled |
---|---|---|
1 Emerald |
| 8 |
3 Emerald |
| 6 |
5 Emerald |
| 4 |
half dozen Emerald |
| 6 |
Bedrock Edition sales [ ]
In Bedrock Edition, wandering traders offers half dozen random trades. Their trades are unaffected by demand.
Five of the random trades are shown in the tabular array below:
Cost | Regular Offer | Single Offer[note xiii] | Trades until disabled | |
---|---|---|---|---|
Grouped Items | Weight | |||
1 Emerald |
|
| iv | 12 |
| 16 | |||
| ii | |||
| – | 8 | ||
| 7 | |||
| vi | |||
| 5 | |||
| 4 | |||
2 Emerald |
| 5 | ||
| ||||
3 Emerald |
| 12 | ||
|
| 5 | 8 | |
4 Emerald |
| – | 5 | |
v Emerald | – |
| 6 | 8 |
| – | v |
The other random trade is shown below (these items are called for each wandering trader and ever offered just only ane of them):
Price | Items | Trades until disabled |
---|---|---|
1 Emerald |
| viii |
3 Emerald |
| 6 |
v Emerald |
| 4 |
half-dozen Emerald |
| half-dozen |
Notes [ ]
- ↑ a b c d eastward f g h i j chiliad l m n o p q r s t u five west 10 y z aa ab ac ad ae af When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ a b c d east f g h i j k l m n o p q r due south t u v w x y z aa ab air conditioning ad ae af ag ah ai aj ak al am an ao As the villager cannot level up whatsoever further, they practice non actually gain any experience.
- ↑ a b In worlds that practice not have the structure, this trade is not offered.
- ↑ a b The type of boat trade depends on the biome outfit of the villager. Plains villagers purchase oak boats, taiga and snowy villagers purchase spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy night oak boats.
- ↑ The potion can either be level I or II, or with a longer duration.
- ↑ a b c d e f grand h i j k l yard northward The leather armor has a random color created by two dyes (possibly the same dye twice.)
- ↑ a b c d e f g h The enchantment is chosen randomly with equal take a chance of whatsoever enchantment blazon occurring (except for Soul Speed) and equal adventure to become any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same volume more than once. The toll in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–xix emeralds for Lvl I, viii–32 for Lvl 2, 11–45 for Lvl 3, 14–58 for Lvl Iv, and 17–71 for Lvl V. For treasure enchantments the price is doubled. Note that the price is capped to 64, meaning that for case Lvl V books truly range from 17–64 emeralds with costs at the upper end of the range being more mutual.
- ↑ The trade is listed as two book and quill items, only considering there is only i trading input slot, and books and quills cannot stack, the role player needs to exchange but one book and quill in the merchandise.
- ↑ a b If explorer maps are bought when in the Under, the End or a superflat world, the explorer map does not prove a destination construction, and buying it in an Old earth causes the game to freeze
- ↑ The stew grants one of the post-obit effects: five-7 seconds of Blindness, 7-x seconds of Bound Heave, seven-ten seconds of Nighttime Vision, x-20 seconds of Toxicant, 0.3-0.35 seconds of Saturation, or 6-8 seconds of Weakness.
- ↑ Potion level is always I, except for Pointer of Decay, which is always 2
- ↑ Book and Quil offered in two item slot due being non stackable
- ↑ Only 1 item is offered (e.g. wandering trader cannot sell both cocoa beans and pink dye). Each group of single-offering trades has the same chance to be chosen every bit a normal trade based on weight. For example, each private sapling does have the same risk of being offered as a slimeball, because the sapling group as a whole which consist of four items and has four weight (multiple sapling cannot be offered withal).
- ↑ a b c d due east f g h Crop seeds offered in both grouped and individual trades
Achievements [ ]
Icon | Achievement | In-game description | Actual requirements (if unlike) | Gamerscore earned | Trophy blazon (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
The Haggler | Learn or spend xxx Emeralds by trading with villagers or with wandering trader. [sic] | — | 30G | Silver | ||
Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40G | Silvery | ||
Buy Depression, Sell Loftier | Trade for the best possible toll. | Buy something for i emerald, or when the Hero of the Village event is practical. | 50G | Gold | ||
Master Trader | Trade for 1,000 emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30G | Silver | ||
Star trader | Merchandise with a villager at the build height limit. | Merchandise with a villager at y320. | 20G | Silver |
Advancements [ ]
Icon | Advancement | In-game description | Parent | Bodily requirements (if different) | Resources location |
---|---|---|---|---|---|
Getting an Upgrade | Construct a better pickaxe | Rock Age | Accept a stone pickaxe in your inventory. | story/upgrade_tools | |
Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of atomic number 26 armor in your inventory. | story/obtain_armor | |
Isn't It Fe Option | Upgrade your pickaxe | Larn Hardware | Have an atomic number 26 pickaxe in your inventory. | story/iron_tools | |
Comprehend Me with Diamonds | Diamond armor saves lives | Diamonds! | Accept any type of diamond armor in your inventory. | story/shiny_gear | |
What a Deal! | Successfully trade with a Villager | Adventure | Take an particular from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade | |
Star Trader | Trade with a Villager at the build summit limit | What a Deal! | Stand on any block that is higher than 318 and trade with Villager or Wandering Trader | adventure/trade_at_world_height |
Video [ ]
History [ ]
Java Edition Beta | |||||
---|---|---|---|---|---|
August 31, 2010 | The outset fourth dimension Notch hinted at plans for a possible time to come trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this bespeak, but Notch still had a couple of ideas: "If you treat the villagers well, they go friendly to you and might start throwing things at yous as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you." Notch also mentioned a meter of how much "villagers similar you." | ||||
Java Edition | |||||
May 21, 2012 | Jeb released a screenshot of himself testing the Trading Organisation. The image showed buying and selling areas. | ||||
An ore cake can exist seen in the background afterward revealed in snapshot 12w21a to be Cerise Ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind [2] | |||||
ane.3.1 | 12w21a | Added villager trading. | |||
12w22a | Eyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought. | ||||
The trading UI has been changed where an extra input infinite has been added where tools tin be placed for ownership enchantments and/or repair. | |||||
12w23a | Earlier this snapshot, the librarian defaulted to written books instead of aureate ingots, since the written books had a potential offering of 1.three. | ||||
1.iv.2 | 12w32a | The librarian'south paper offer was adapted to 24–35 paper per emerald from 19-29 paper | |||
The farmer'southward pointer offer was fixed to sell ix-12 arrows from but 5 before. The original 1 emerald for five arrows trade was a effect of a bug in the lawmaking where the minimum and maximum values of the arrow trade were swapped. | |||||
The librarian's buy volume offer was adjusted to eleven-12 books from 12-14 | |||||
The farmer's gravel to flint merchandise now produces iv-v flint from 2-three | |||||
The offer probability mechanic was changed: as more than offers be for a villager, the probability of all offers rising. When an offering'southward probability goes across a certain limit, its probability goes downwards. The net issue is that rarer offers get more common when a villager has many offers, and common offers become rarer. | |||||
The offer removal mechanic has been replaced with an offer disabling mechanic. | |||||
All offers begin with 7 uses, allowing the offering to be traded upwards to vii times. | |||||
After this, even if the player has not left the trading carte, the offer is disabled. | |||||
If a player trades the last offering on the list and closes the bill of fare, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 boosted uses added to them. | |||||
It is possible for the final offering slot to be disabled, at which point no new offers tin can exist generated and no existing offers can be renewed. | |||||
Trading with the last offering slot available increases the player'south popularity with the village past i point. Popularity applies to the hamlet as a whole; other players are not affected. | |||||
ane.4.6 | 12w49a | Enchanted books were added, and villagers could offer them. | |||
1.five | 13w04a | A villager spawned from a renamed spawn egg shows its proper name in the trading interface in place of "Villager". | |||
i.8 | 14w02a | Villager trading has been revamped. See here for offers before i.8. | |||
Trading now gives the player experience. | |||||
14w03a | Villager clerics no longer buy Ender Pearls, equally they did in 14w02a. | ||||
14w31a | Clerics now sell Bottles o' Enchanting, prices range from three to xi emeralds each. | ||||
ane.9 | 15w41a | Clerics no longer sell Optics of Ender. | |||
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||
15w43a | Librarians charge double for books with "treasure" enchantments. | ||||
1.eleven | 16w33a | Farmers now sell v to seven apples and 6 to 10 cookies for an emerald instead of just 5 and half-dozen respectively. | |||
16w39a | Added new trades through the Cartographer career. | ||||
i.14 | 19w05a | Added wandering traders, which tin can trade with the histrion. | |||
19w11a | Revamped the trading system, calculation many new trades for each villager profession. | ||||
Villager profession now depends on their job site block, rather than randomly assigned at nativity. | |||||
Villager trading prices at present depend on the role player's popularity in the hamlet. | |||||
Villagers now resupply their trades up to two times a twenty-four hours, if they get to piece of work at a job site block. | |||||
Added the mason profession, which uses a stonecutter every bit a chore site cake. | |||||
The trading UI has been updated. | |||||
The villager now gains feel as it trades with the histrion, and the experience is visible in a bar on elevation of the trading UI. | |||||
19w13b | All available trades are now listed in a sidebar on the left of the trading interface. | ||||
When the player has the required materials, clicking on an available merchandise puts the items into the slots automatically. | |||||
i.15 | 19w45a | Librarians now sell 1 bookshelf for nine emeralds, instead of 3 bookshelves for six emeralds. | |||
i.17 | 21w05a | Wandering traders now tin can sell minor dripleaf. | |||
21w13a | Wandering traders at present can sell pointed dripstone, rooted dirt and moss block. | ||||
Mason villagers now sell dripstone blocks. | |||||
Upcoming Java Edition | |||||
1.xix | 22w15a | Wandering traders can sell mangrove propagules. | |||
Pocket Edition | |||||
one.0.4 | blastoff one.0.iv.0 | Added villager trading. | |||
ane.1.0 | alpha 1.i.0.3 | Added new trades through the Cartographer career. | |||
Bedrock Edition | |||||
1.two.thirteen | beta 1.ii.13.v | Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians. | |||
1.four.0 | beta 1.2.20.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||
1.x.0 | beta 1.x.0.3 | Added new trades through the rock bricklayer villager profession and wandering trader. | |||
i.eleven.0 | beta 1.11.0.i | Added economic trades, where players tin unlock multiple tiers at in one case past leveling upwardly villagers. | |||
Villagers now accept a need in which their emerald cost tin change college or lower than usual. | |||||
beta 1.11.0.iv | Inverse trading for villagers. | ||||
Villager no longer instantly resupply their trades when disabled, every bit now they demand to work at a chore site block to resupply themselves. | |||||
Hero of the Hamlet now gives a trading price disbelieve, except for ane emerald trades (every bit it already costs one emerald). | |||||
beta 1.11.0.7 | Pressing use on a trade at present automobile-trades items. | ||||
Reverted block trade from farmer villagers, increased max amount of some trade until disabled for chief level rock bricklayer and wandering trader. | |||||
1.12.0 | beta i.12.0.iii | Changed some trades for both villager and wandering trader. | |||
beta 1.12.0.4 | Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith. | ||||
1.thirteen.0 | beta one.xiii.0.ane | Cartographer villager now buy 11 glass panes, rather than x. | |||
beta 1.xiii.0.15 | Farmer villagers now sell suspicious stew. | ||||
1.16.0 | beta 1.16.0.57 | Villager trade values have been changed to closely match Coffee Edition. | |||
? | Enchanted items now cost in a range. | ||||
ane.17.0 | beta 1.16.230.54 | Wandering traders tin sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks. | |||
Stone masons can now sell dripstone blocks. | |||||
1.xviii.10 | beta one.18.10.26 | Butcher, cartographer, librarian, and wandering trader trades accept been changed to match Java Edition. | |||
1.18.30 | beta 1.18.xx.21 | Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to lucifer Java Edition. | |||
Legacy Panel Edition | |||||
TU14 | CU1 | one.04 | Patch one | 1.0.1 | Added villager trading. |
TU20 | CU8 | one.13 | Librarian villagers at present may offer proper name tags for sale. | ||
TU31 | CU19 | i.22 | Patch iii | Changed villager trades to offers as of Coffee Edition ane.eight. | |
PlayStation 4 Edition | |||||
1.91 | The trading interface shows the new career level for villagers and which trades are locked. | ||||
Villager trading prices now depend on the role player'southward popularity in the village. | |||||
Villagers now resupply their trades up to two times a twenty-four hour period, if they go to work at a job site block. |
Problems [ ]
Bug relating to "Trading", "Trades", or "Merchandise" are maintained on the bug tracker. Report issues in that location.
Trivia [ ]
- While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
- Originally rubies were going to be used for trading only it was replaced with the emerald because many fans could non tell ruby from redstone and Nathan Adams (Dinnerbone) is red-light-green colorblind and had a difficult time figuring which ore was redstone and ruby.
Gallery [ ]
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The get-go image of the trading system released past Jeb. The currency item (later updated to the emerald) tin exist seen in the inventory.
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An enhanced version of Jeb's screenshot showing the original ore texture more conspicuously.
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Trading options of a master-level weaponsmith.
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An unemployed villager refuses a player trying to trade.
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A nitwit villager refuses a player trying to trade.
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A Villager presenting the emeralds.
References [ ]
- ↑ There is 0.04% chance for zombies and skeletons to spawn with diamond armor, merely the chance is so negligible that information technology is infeasible to obtain diamond armor in this manner.
- ↑ https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/hereafter-updates/384441-1-5-new-blocks-items#c11
Source: https://minecraft.fandom.com/wiki/Trading
Posted by: smithprame1944.blogspot.com
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